Stellaris

Stellaris

AlphaMod: Civic Virtues (2.6)
Ergebnisse 1–8 von 8
Update: 10. Mai 2020 um 8:20

Version matching with core mod.
Removed ethics restrictions of Criminal Heritage, and left authority restrictions only.

Update: 30. Apr. 2020 um 6:53

Added three new civics for Hive Minds. See new slide for details.
Changed Criminal Heritage civic blurb.

Update: 28. Apr. 2020 um 11:43

  • Decoupled Crime Heritage from Corporate authority.
  • Corporate tab is now a Foreign Office tab.
  • Branch buildings are now Foreign Operations.
  • Increased Foreign Operations slots from 4 to 8.
  • Changed pop requirement to unlock slots from 25 to 20.
  • Changed initial Foreign Operations slots unlocked upon opening a Foreign Office from 0 to 1.
  • Changed Trade Value factor on Energy production from Foreign Offices from 0.5 to 0.25.
  • Over-rode crime events so AIs cannot shut-down player foreign offices.
  • Over-rode Crime Deal decision to cost wealth and to be used by the AI.

Update: 17. Apr. 2020 um 6:32

Version matching with AlphaMod.

Update: 12. Apr. 2020 um 5:14

Version matching with AlphaMod.

Update: 6. Apr. 2020 um 14:53

Version matching with AlphaMod.

Update: 4. Apr. 2020 um 10:41

Fixed a bunch of start techs for civics that weren't being given at game start. Please note this fix is not retroactive. Start a new game.

Update: 3. Apr. 2020 um 10:39