Stellaris
AlphaMod: Civic Virtues (2.6)
Affichage des entrées 1-8 sur 8
Mis à jour le : 10 mai 2020 à 8h20

Version matching with core mod.
Removed ethics restrictions of Criminal Heritage, and left authority restrictions only.

Mis à jour le : 30 avr. 2020 à 6h53

Added three new civics for Hive Minds. See new slide for details.
Changed Criminal Heritage civic blurb.

Mis à jour le : 28 avr. 2020 à 11h43

  • Decoupled Crime Heritage from Corporate authority.
  • Corporate tab is now a Foreign Office tab.
  • Branch buildings are now Foreign Operations.
  • Increased Foreign Operations slots from 4 to 8.
  • Changed pop requirement to unlock slots from 25 to 20.
  • Changed initial Foreign Operations slots unlocked upon opening a Foreign Office from 0 to 1.
  • Changed Trade Value factor on Energy production from Foreign Offices from 0.5 to 0.25.
  • Over-rode crime events so AIs cannot shut-down player foreign offices.
  • Over-rode Crime Deal decision to cost wealth and to be used by the AI.

Mis à jour le : 17 avr. 2020 à 6h32

Version matching with AlphaMod.

Mis à jour le : 12 avr. 2020 à 5h14

Version matching with AlphaMod.

Mis à jour le : 6 avr. 2020 à 14h53

Version matching with AlphaMod.

Mis à jour le : 4 avr. 2020 à 10h41

Fixed a bunch of start techs for civics that weren't being given at game start. Please note this fix is not retroactive. Start a new game.

Mis à jour le : 3 avr. 2020 à 10h39