Garry's Mod
Half-Life 2: MMod - Weapon Replacements Redux
Mostrando 1-10 de 37 aportaciones
< 1  2  3  4 >
Actualización: 13 JUL 2024 a las 9:47
por c4sual

- Added a fix for weapon animations breaking during level transitions [Thank you for the fix! https://psteamcommunity.yuanyoumao.com/profiles/76561197976066615/]

Actualización: 24 DIC 2023 a las 8:42
por c4sual

- Added an option to hold or toggle ironsights. Use the cl_ironsight_toggle command to pick your preferred method.
- Command sv_defaultdeployspeed 1 now gets executed by default when entering the game.

Actualización: 10 DIC 2023 a las 7:07
por c4sual

None Provided

Actualización: 10 DIC 2023 a las 7:02
por c4sual

- Ironsights are now off by default. Use "mmod_ironsights 1" to turn them on.

Actualización: 9 DIC 2023 a las 11:52
por c4sual

- Added compatibility to other viewmodel altering addons (Viewmodel Lagger, Enhanced (HL2) Viewmodels etc..)
- Fixed ConVar "mmod_mags 0" not working.

Actualización: 4 DIC 2023 a las 7:16
por c4sual

None Provided

Actualización: 4 DIC 2023 a las 7:08
por c4sual

- Adjusted ironsight positions to be more accurate.
- Added optional toytown blur when in ironsight mode.

Actualización: 26 NOV 2023 a las 8:08
por c4sual

- FIxed an error with modern warfare sweps.

Actualización: 25 NOV 2023 a las 19:30
por c4sual

- Made some adjustments to ironsight position and viewmodel angles. It should be better, but will probably cause problems with addons that change how viewmodels behave. It needs testing.

Actualización: 24 NOV 2023 a las 21:15
por c4sual

- Re-added AR2 magazine logic
- Crossbow scope overlay works again
- Added proper firing animations when in ironsight mode