Stellaris
(4.0.10) Community Flash Patch
Mostrando 11-20 de 26 aportaciones
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Actualización: 5 ABR 2020 a las 16:59

* Incorporated a patch created by @towergame for Minor Sanctions
* Next attempt at fixing event jobs.
* Gestalt jobs should now give extra admin cap from bureaucrat governor and bureaucracy designation.
* Fixed Trade League Localisation.

Actualización: 27 MAR 2020 a las 23:27

* Seriously, the Totalitarian Faction should be fixed this time.

Actualización: 26 MAR 2020 a las 8:52

* Third attempt to fix Colonists. This time it should work.

* Fixed Level 5 Industrial Development Law not applying the Foundry, Metallurgist, and Refinery bonus to Habitats and Ecumenopolis's with the correct designations.

Actualización: 26 MAR 2020 a las 6:25

* Second attempt to upload colonist fix.

Actualización: 26 MAR 2020 a las 6:24

* Fixed a typo in the Colonist patch.

Actualización: 25 MAR 2020 a las 21:58

* Fixed type in code. NOW try the Authoritarian fix.

Actualización: 25 MAR 2020 a las 20:53

* Removed sector AI not being allowed to clear tile blockers due to that being fixed by Paradox in 2.6.2.

Actualización: 25 MAR 2020 a las 20:47

* Previous fix for Authoritarians failed, attempting an additional two fixes, one should be air-tight, the other may or may not work but should allow it to work with mods that add new pre-sapient traits if it DOES work.

* Removed the "Complex" job trigger for Colonist jobs, so Droids can once again work them, as this seemed like an oversight.

Actualización: 22 MAR 2020 a las 6:26

* Level 2 Bureaucratic buildings now LET you upgrade to level 3. Thanks hanson825!

Actualización: 21 MAR 2020 a las 23:14

* Level 3 Bureaucratic Buildings no longer require you to be an AI and have a negative Rare Crystals income.