Stellaris

Stellaris

(4.0.10) Community Flash Patch
Viser 11–20 av 26 bidrag
< 1  2  3 >
Oppdatering: 5. apr. 2020 @ 16.59

* Incorporated a patch created by @towergame for Minor Sanctions
* Next attempt at fixing event jobs.
* Gestalt jobs should now give extra admin cap from bureaucrat governor and bureaucracy designation.
* Fixed Trade League Localisation.

Oppdatering: 27. mars 2020 @ 23.27

* Seriously, the Totalitarian Faction should be fixed this time.

Oppdatering: 26. mars 2020 @ 8.52

* Third attempt to fix Colonists. This time it should work.

* Fixed Level 5 Industrial Development Law not applying the Foundry, Metallurgist, and Refinery bonus to Habitats and Ecumenopolis's with the correct designations.

Oppdatering: 26. mars 2020 @ 6.25

* Second attempt to upload colonist fix.

Oppdatering: 26. mars 2020 @ 6.24

* Fixed a typo in the Colonist patch.

Oppdatering: 25. mars 2020 @ 21.58

* Fixed type in code. NOW try the Authoritarian fix.

Oppdatering: 25. mars 2020 @ 20.53

* Removed sector AI not being allowed to clear tile blockers due to that being fixed by Paradox in 2.6.2.

Oppdatering: 25. mars 2020 @ 20.47

* Previous fix for Authoritarians failed, attempting an additional two fixes, one should be air-tight, the other may or may not work but should allow it to work with mods that add new pre-sapient traits if it DOES work.

* Removed the "Complex" job trigger for Colonist jobs, so Droids can once again work them, as this seemed like an oversight.

Oppdatering: 22. mars 2020 @ 6.26

* Level 2 Bureaucratic buildings now LET you upgrade to level 3. Thanks hanson825!

Oppdatering: 21. mars 2020 @ 23.14

* Level 3 Bureaucratic Buildings no longer require you to be an AI and have a negative Rare Crystals income.