Arma 3
[DG 1-1] Degenerate Core
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Uppdatering: 9 okt, 2020 @ 13:56

Fixed
- Corrected Minor syntax errors in mod.cpp
- Fixed undefined variable reports in randomKit.sqf

Uppdatering: 8 aug, 2020 @ 16:17

Updated
Random Kit script now supports Binoculars, GPS, Radios, Maps, Compasses, Watches, and all Weapon attachments.
Randomisse Units Script updated to support new Random Kit features
Guide for updates TBA

Uppdatering: 1 aug, 2020 @ 1:54

Fixed NVGs not working with fn_randomKit.sqf

Uppdatering: 1 aug, 2020 @ 1:04

Updated fn_randomiseUnits.sqf to include NVGs as this was not done previously

Uppdatering: 20 jul, 2020 @ 13:03

Fixed typo in fn_triggerSpawn.sqf to allow it to sleep while running checks for player presence.
Fixed typo in fn_rangomKit.sqf that was stopping a check which resulted in the randomisation firing on units that had been customised in the 3DEN editor (this should not occur to allow better integration with mission building).

Uppdatering: 12 mar, 2020 @ 9:51

version 1.0.1
Minor hotfix

Fixed:

  • Fixed trigger not being read in DG1_fnc_triggerSpawn

Uppdatering: 6 mar, 2020 @ 6:14

version 1.0.0
Initial upload to Workshop

Added:

  • DG1_fnc_randomKit
  • DG1_fnc_randomiseUnits
  • DG1_fnc_triggerSpawn
  • DG1_fnc_baseStore
  • DG1_fnc_defaultRange