Arma 3
[DG 1-1] Degenerate Core
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Mis à jour le : 9 oct. 2020 à 13h56

Fixed
- Corrected Minor syntax errors in mod.cpp
- Fixed undefined variable reports in randomKit.sqf

Mis à jour le : 8 aout 2020 à 16h17

Updated
Random Kit script now supports Binoculars, GPS, Radios, Maps, Compasses, Watches, and all Weapon attachments.
Randomisse Units Script updated to support new Random Kit features
Guide for updates TBA

Mis à jour le : 1 aout 2020 à 1h54

Fixed NVGs not working with fn_randomKit.sqf

Mis à jour le : 1 aout 2020 à 1h04

Updated fn_randomiseUnits.sqf to include NVGs as this was not done previously

Mis à jour le : 20 juil. 2020 à 13h03

Fixed typo in fn_triggerSpawn.sqf to allow it to sleep while running checks for player presence.
Fixed typo in fn_rangomKit.sqf that was stopping a check which resulted in the randomisation firing on units that had been customised in the 3DEN editor (this should not occur to allow better integration with mission building).

Mis à jour le : 12 mars 2020 à 9h51

version 1.0.1
Minor hotfix

Fixed:

  • Fixed trigger not being read in DG1_fnc_triggerSpawn

Mis à jour le : 6 mars 2020 à 6h14

version 1.0.0
Initial upload to Workshop

Added:

  • DG1_fnc_randomKit
  • DG1_fnc_randomiseUnits
  • DG1_fnc_triggerSpawn
  • DG1_fnc_baseStore
  • DG1_fnc_defaultRange