Sid Meier's Civilization V

Sid Meier's Civilization V

1900 World Redux
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更新于:2013 年 12 月 5 日 上午 11:20

un-fucked image

更新于:2013 年 12 月 5 日 上午 11:19

dicking around with the images

更新于:2013 年 12 月 5 日 上午 11:12

PATCH NOTES
Build 1.1 post-release
12/4/2013
Patch History: http://pastebin.com/HxwQKvUC

CHANGELOG:
-The Peru city-state now no longer starts as the ally of the Korean Empire.
-The Peru city-state now starts as the ally of Chile (Inca).
-The starting population of Iwo Jima has been decreased to be more in line with reality.
-Kathmandu (Nepal) now starts as the ally of the English Empire.
-Egypt now starts as the "ally" of England.
-English soldiers are now present in Egypt as an occupying force.
-A new English city, Alexandria, has been created to represent the English Alexandria naval base within Egypt following the Battle of Tel el-Kebir. The occupation flag has been set.
-Cultural borders surrounding Tripoli reduced by a small amount for greater political accuracy.
-The Congolese city of Leopoldville has had its position changed to better represent its real life location.
-The Congolese city of Matadi has been created.
-The Matadi-Leopoldville railway is now properly represented within the Congo.
-The Congo city-state now starts as the friend of the Dutch Empire - technically it should be Belgium, but in its absence the Netherlands represent it.
-To better represent Belgium within the Netherlands, Dutch territory has been expanded on the European mainland.
-Queen Wilhelmina is no longer represented as the leader of the Netherlands: Bernhard of Lippe-Biesterfield is now instead. The change was made to reduce confusion of the two leaders Wilhelmina and Wilhelm II of Germany.
-The city of Mek'ele has been created in northeastern Ethiopia.
-The cities of Port Louis and Saint-Denis should no longer expand at such a rapid pace.
-The Korean territory color has been changed to that of the Huns. The previous default and polish color schemes were too harsh, I think, so we'll try this instead.
-Korea no longer starts without a capital.
-The Korean city of Cheongjin now starts with more basic infrastructure.
-Chile (Inca) no longer starts without a capital.
-The Mexican city of Ciudad Juarez has had its name changed to the proper historical version, "Paso del Norte".
-The Hagia Sophia has been moved from Istanbul to Aleppo for better distribution of Islam across the Middle East.
-Chinese ships have now been given proper names based on historical ships and data.
-The Empire of Korea naval prefix has been changed to the proper "KIS" from the former "EOK".
-Korean Empire ships have been given proper names based on historical ships and data.
-International road networks have been added to select countries.
-Korea no longer starts with -1 Aluminum.
-The excellent "Less Warmonger Hate [BNW]" mod has been added to the recommended mods list.
-Protestantism religion added to America.
-Catholicism religion added to Italian Empire (Romans)
-Islam religion added to Ottoman Empire
-Eastern Orthodoxy religion added to Imperial Russian Empire (Russia)
-Zoroastrianism religion added to Iran/Persia (Persia)
-Sikhism religion added to India
-Taoism religion added to China
-Confucianism religion added to Korean Empire (Korea)
-Shinto religion added to Japanese Empire (Japan)


KNOWN ISSUES:
-The date is sometimes incorrectly set to 3940AD or some other odd year ingame rather than 1900AD despite clearly having 1900 defined as the starting date in the scenario editor / moddata. I think this has something to do with the game speed setting, but until I can fix it I advise you to just ignore it. It isn�ft that big of a deal.

-City state names are randomized (e.g. Despite Egypt being defined as Egypt in the SDK, the name is randomized in-game). This is happening either because of the way the teams have been set up or because I�fve forgotten my daily SDK goat sacrifice; it�fs probably a combination of both, honestly.

更新于:2013 年 12 月 5 日 上午 7:55

managed to stay sober for 5 minutes and added new mod image + screenshots

更新于:2013 年 12 月 5 日 上午 7:00

patch history now succesfully integrated with steamworks. if you want an older version of the map, email me

更新于:2013 年 12 月 5 日 上午 6:58

ALPHA BUILD 0.99 RELEASE CANDIDATE
11/30/2013


CHANGELOG:
-The Civilization of Korea has been added to the map. The mod now requires the Korean DLC to properly function.
-The Ottoman Empire is no longer drowning in unhappiness.
-Lake Victoria wonder added
-Sri Pada wonder added
-Sri Lanka terrian reworked
-Korean peninsula reworked; korean cultural borders expanded to mirror those of 20th century unified Korea
-Oil and fish added to the are surrounding Dokdo/Takeshima Islands
-Hong Kong population reduced, Macau population increased (or at least as far as they can be increased without inducing starvation)
-Road networks surrounding Hong Kong and Macau reworked
-Egyptian cultural borders expanded to represent the Sinai Peninsula
-Indian cultural borders expanded to include neutral land tiles
-Iranian/Persian cultural borders expanded to include former neutral portion of the Gulf of Yemen
-More neutral cultural borders claimed in Southeastern Asia


KNOWN ISSUES:
-Date sometimes gets incorrectly set to 3940AD or some other crazy shit ingame rather than 1900AD despite clearly having 1900 defined as the starting date in the scenario editor / moddata. I literally have no idea what is going on with this but I think I can fix it with the magical power of XML, but until then just pretend like it's a post apocalypse thing and civilization has started over or some stupid shit. Alternatively, quit being such a turbonerd.
-City state names are randomized (e.g. Despite Egypt being set as the name in the SDK, the name gets randomized in-game). It's either because of the way the teams are set up or because I just haven't sacrificed enough goats to the SDK lately. Probably a combination of both, honestly. It'll get fixed once I manage to sober up long enough to work on it.
-"There are fish flopping around on a certain desert tile of mine!" It's a feature, not a bug. Do not question the desert fish, lest they begin to question your existence.
-"QQ nations aren't balanced pls fix sincerely baddiemcbadd" http://i.imgur.com/P6Wsx9F.gif

更新于:2013 年 12 月 5 日 上午 6:58

ALPHA BUILD 0.98 RELEASE CANDIDATE
11/30/2013


CHANGELOG:
-Saint-Denis, the capital of Reunion Island, is now a city under French control ingame as is suitable for the time period.
-Port Louis, an island NE of Madagascar, is now under English control ingame as is suitable for the time period.
-Saint Paul Island is now under the control of France in accordance with 20th century history.
-Cotton added to the American south
-American city size nerfed in an attempt to stem the tide of OP that comes mid-late game
-City of Aleppo added to Ottoman Empire
-Hong Kong is now controlled by the British
-Chinese cities of Manyang and Kunming have been added - as well as Nanjing & Kishi.
-Chile now possesses Easter Island
-Peru now possesses the Galapagos Islands
-French Polynesia is now in French hands.




KNOWN ISSUES:
-Date sometimes gets incorrectly set to 3940AD or some other crazy shit ingame rather than 1900AD despite clearly having 1900 defined as the starting date in the scenario editor / moddata. I literally have no idea what is going on with this but I think I can fix it with the magical power of XML, but until then just pretend like it's a post apocalypse thing and civilization has started over or some stupid shit. Alternatively, quit being such a turbonerd.
-City state names are randomized (e.g. Despite Egypt being set as the name in the SDK, the name gets randomized in-game). It's either because of the way the teams are set up or because I just haven't sacrificed enough goats to the SDK lately. Probably a combination of both, honestly. It'll get fixed once I manage to sober up long enough to work on it.
-"There are fish flopping around on a certain desert tile of mine!" It's a feature, not a bug. Do not question the desert fish, lest they begin to question your existence.
-"QQ nations aren't balanced pls fix sincerely baddiemcbadd" http://i.imgur.com/P6Wsx9F.gif

更新于:2013 年 12 月 5 日 上午 6:57

ALPHA BUILD 0.97 RELEASE CANDIDATE 7
11/30/2013


CHANGELOG:
-English channel 2-tile width restored
-English tiles changed back to normal following addition of Brest
-Island of Ireland moved 1 tile to the Northwest
-The Kiev city state no longer serves a purpose and has been removed from the game.
-The Polish city state no longer serves a purpose and has been removed from the game.
-The Triple Entente defensive pact group no longer includes Nicaragua.
-Imperial Russia St. Petersburg coastal cultural borders changed; Imperial Russia now controls surrounding coastline.
-Several Siberian Russian cities have been given their proper historical names.
-More oil reserves added to Saudi Arabia.
-Oil reserves added to Libya / Algeria region
-Lone Spanish frigate floating around in the South Atlantic has been removed from the game.
-To better "fill out" the expanded historical territory of the Austrian-Hungarian Empire (see v0.94) the city of Lemberg has been added in the northeastern section of the former Ukraine.
-Banks in German cities have been replaced with the Germany UB replacement, the Hanse.
-Newfoundland added to Canadian coastline
-City of St. John's added to Newfoundland
-Canada now has proper siege weapons.
-To better suit real-world oil distribution, some oil deposits in Canada have been shifted around to Alberta province. There is no net loss or gain in oil, only shifted positions.
-Greek rebels have been removed from the western section of the Ottoman Empire - i.e. the area around Athens and Istanbul.
-The city state-nation of Kazahkstan is now known by its proper spelling, Kazakhstan, both through diplomatic and informal channels.
-The North African spanish city of Morocco has been renamed to Casablanca, as the whole region surrounding the city is the country of Morocco.
-The Conscription Center addon dependency has been removed from the mod.
-To better represent both the Austrian-Hungarian Empire's access to the sea as well as navy, the city of Zara, along with a paltry flotilla, have been added to the Southwest corner of the Empire - near the Adriatic sea.


KNOWN ISSUES:
-Date sometimes gets incorrectly set to 3940AD or some other crazy shit ingame rather than 1900AD despite clearly having 1900 defined as the starting date in the scenario editor / moddata. I literally have no idea what is going on with this but I think I can fix it with the magical power of XML, but until then just pretend like it's a post apocalypse thing and civilization has started over or some stupid shit. Alternatively, quit being such a turbonerd.
-City state names are randomized (e.g. Despite Egypt being set as the name in the SDK, the name gets randomized in-game). It's either because of the way the teams are set up or because I just haven't sacrificed enough goats to the SDK lately. Probably a combination of both, honestly. It'll get fixed once I manage to sober up long enough to work on it.
-"There are fish flopping around on a certain desert tile of mine!" It's a feature, not a bug. Do not question the desert fish, lest they begin to question your existence.
-"QQ nations aren't balanced pls fix sincerely baddiemcbadd" http://i.imgur.com/P6Wsx9F.gif

更新于:2013 年 12 月 5 日 上午 6:56

ALPHA BUILD 0.96 RELEASE CANDIDATE 6
11/30/2013


CHANGELOG:
-German free Great Engineer removed.
-Canadian free Great Scientist removed.
-Mexican free Great Merchant removed.
-2 Brazilian free Great Merchants removed.
-Brazil no longer has a literal army of workers.
-Swedish free settler removed.
-Swedish free Great Merchant removed.
-French free Great Scientist removed.
-Spanish free Great Merchant removed.
-Italian free Great Prophet removed.
-Ethiopian free Great Prophet and Great Artist removed.
-Russian free Great Scientist removed.
-Persian/Iranian free Great Prophet and Great Merchant removed.
-Indian free Great Prophets and Great Artists removed.
-Harbor added to Hamburg.
-Barbarians removed from Saudi Arabia. In-game, I mean.
-Final city building infrastructure pass completed
-Several cities changed (for the better), a few went unnoticed by the pass before this patch and were barren wastelands
-Hybrid turn system reenabled due to removal of barbarians + performance concerns + time concerns


KNOWN ISSUES:
-Date is incorrectly set to 3940AD ingame rather than 1900AD despite clearly having 1900 defined as the starting date in the scenario editor / moddata.
-City state names are randomized (e.g. Despite Egypt being set as the name of a city state in the SDK, the name is randomized in-game)
-"India should be counted as a british colony, not as its own nation!!" I know. It might get changed in the "1900 World Redux 2: Redux Harder: Exciting Colonial Management Edition" version, but until then you'll just have to settle with it being a member of the British Commonwealth, which technically shouldn't exist yet but does in here for gameplay purposes. Can you hear the screams of agony coming from the 2 history majors who downloaded this mod, too?
-"There are fish flopping around on a certain desert tile of mine!" It's a feature, not a bug.
-The Chinese Empress's name should technically be "Tzu-hsi", but the SDK does not accept it for some odd reason. Tsu-hi is used under Wades-Giles Mandarin Romanization. Quit bitching.

更新于:2013 年 12 月 5 日 上午 6:56

ALPHA BUILD 0.95 RELEASE CANDIDATE 5
11/30/2013


CHANGELOG:
-Barbarians have been removed until further notice due to placement issues (for some reason they tend to congregate in Kazahkstan - I suspect this has something to do with the assigned teams, but am researching a workaround / waiting for a patch to fix this).
-Alpha build 0.94 is no longer mislabeled.


KNOWN ISSUES:
-Date is incorrectly set to 3940AD ingame rather than 1900AD despite clearly having 1900 defined as the starting date in the scenario editor / moddata.
-City state names are randomized (e.g. Despite Egypt being set as the name of a city state in the SDK, the name is randomized in-game)
-"India should be counted as a british colony, not as its own nation!!" I know. It might get changed in the "1900 World Redux 2: Redux Harder: Exciting Colonial Management Edition" version, but until then you'll just have to settle with it being a member of the British Commonwealth, which technically shouldn't exist yet but does in here for gameplay purposes. Can you hear the screams of agony coming from the 2 history majors who downloaded this mod, too?
-"There are fish flopping around on a certain desert tile of mine!" It's a feature, not a bug.
-The Chinese Empress's name should technically be "Tzu-hsi", but the SDK does not accept it for some odd reason. Tsu-hi is used under Wades-Giles Mandarin Romanization. Quit bitching.