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报告翻译问题






-BETTER MAP(S)
>>>https://imgur.com/a/jJku2
>>>https://imgur.com/a/ROJ3J
-(NO) CRASHING
-HISTORICAL ACCURACY
-FULLY INDEPENDENT MOD FILES (SORRY CACTUS)
-GAMEPLAY CHANGES / CUSTOM SCENARIO RULES (BREAKING NEWS: CRAKE CAN NOW INTO XML, LUA AND SQL - MOSTLY)
-SEXY BACKEND IMPROVEMENTS
-PROJECT NAME CHANGES
-FUN™
-NON-EXISTENT HYPE
-IRRESPONSIBLE MOD AUTHORS (see section XIV II B. "Unannounced month-long vacations to the orient)
-TOXIC, VIRULENT AUTHOR-SUBSCRIBER DIALOGUE
GET HYPE
GET ALT-HISTORY
GET FUN™
GET REDUX
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=261874069
Fixed, will go up on the public build soon. Thanks for the report!
@War_Monger
Read the FAQ.
@Spitfire_wb
I try to make it entertaining, at least for myself :]
@Colonel Kernel
Much appreciated; thanks.
@leonfgm2
No, it isn't. It could be released now, but I don't feel like the current level of quality displayed within it is reflective of what I want to accomplish with it - so in other words, "It'll be done when it's done".
I also have another poll, feel free to answer if you feel so inclined.
http://strawpoll.me/1438318
this is a crash log after a surprisingly not-as-crashy-as-i-expected game of playing as ethiopia. it lasted for about 86 turns
Thanks and what really makes this mod great is, well how good it is and how you make every little thing entertaining. The patch notes were fun to read for gods sakes.
After sitting down and mulling over the issue a bit, it turns out there actually is something you can do to help. It's all been put together in this swell, fancy guide - follow the instructions, and earn favor with God Emperor-Fuhrer 4 life Crake. http://pastebin.com/wDWMssGE
Our extensive marketing department even put together a poster to help keep spirits high in these trying times of drought. Enjoy! http://i.imgur.com/twjZsPl.jpg
my computer fried out on the 27th and as such I am unable to access or modify any files related to 1900 world redux at this point. all I can suggest you do is to post the offending save file in the comments section with a promise that I will get around to it soon™ish
https://www.dropbox.com/s/bjreg6h05dgghlv/specs.txt
what are your system specs? upload your save file so I can take a look at it, please
upload your save and I'll take a look at it
@Poizen Jam
thanks; most all of these were incorporated in some way shape or form into the new build released today (2.6)
@starlane800
read the FAQ pastebin; it's the first one
1.) Rendering Nova Scotia as detached from the mainland was offputting, as was placing Halifax in southern Labrador- north of both Ottawa and Montreal which is inaccurate.
2.) The lack of Montreal was a little jarring, given it is larger and arguably more important than Quebec City.
3.) The shape of the Newfoundland's borders are off. Newfoundland should include the island plus the coast of Labrador, including its major tributaries and lake.
I included a screenshot below illustrating some of the changes. I believe I only had to cede a tile or two from US to Canada to make this possible, and I think it's more accurate geographically. Don't mind the random atoll above Halifax- just throwing a bone to PEI :p
Cheers, and can't wait to play the new mod, regardless of your thoughts on my suggestions
Image link for my edits: http://imgur.com/gArarKj
to do so for the original would mean I would have to delete all units and remove all technologies manually which would take a very long time; the effort expended vs what I gain from that would be very little. instead, take an old modified version of something else:
download:
https://www.mediafire.com/#j4m9b31dj7txb
instructions:
http://pastebin.com/kTEKSzQ0
feedback by you / anybody else who downloads that is appreciated. thanks 1900ers
1) In the next major update (alongside the map religion gameplay changes etc which are all already done), I include minor historically / time period inaccurate custom civilizations (no more than +- 15 years from 1900) that have already been made; the next update is released quicker (owing to the fact that I wouldn't have to design 22 new civilizations from scratch).
2) In the next major update I choose to create entirely new custom civilizations 100% historically accurate to the time period; as a result the release is delayed.
Again, do not clutter the comments with answers. Answer this poll instead: http://strawpoll.me/1323214
As far as I know, no. I may be wrong, though: that's probably something you want to take up with Gedemon.
No. Poland ceased as a functioning state in the 18th century and was not reformed until 1918; this scenario takes place in the early 1900s.
I'm working on it. It's late and I need to be getting to sleep, but in the meantime have pushed out a quick and dirty hotfix that just removes the mod reference. I'm pretty sure the issue was caused by the mod author forcing a mod id regen in the new update; regardless I'll get it sorted out tommorow (even if I have to integrate the assets myself, something that's coming either way in the next major update).
we've been over this multiple times before if I recall correctly; in the science disabled version science is completely disabled and as such new technology acquisition is disabled. nobody else has reported this issue which (again, hopefully for the last time) leads me to believe that the issue is on your end in perhaps a modified xml file or activated mod that tampers with the way research is handled.