XCOM 2
Diverse Aliens By Force Level WOTC
Mostrando 11-17 de 17 aportaciones
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Actualización: 7 FEB 2020 a las 12:08 p. m.

big update, a lot of the code rewritten and many features added

sorry for inconvenience with lost configurations

Actualización: 19 ENE 2020 a las 11:15 p. m.

fixed logic issue with force level variance, split config to not overwrite peoples rules unless there are changes to said rules in future updates

Actualización: 17 ENE 2020 a las 8:01 a. m.

Aaand I found more things to add...
ability to add FL variance to follower spawns
iPositiveForceLevelVariance, iNegativeForceLevelVariance, iMinVarianceForceLevel

Actualización: 16 ENE 2020 a las 12:27 p. m.

Added bMergeSitrepLists, now to actually play the game...

Actualización: 16 ENE 2020 a las 12:10 a. m.

Added bIgnoreMaxCharactersInGroup, changed some of the default config values to better suit the average user

Actualización: 15 ENE 2020 a las 4:02 a. m.

Added the covert ambush mission, chosen stronghold boss fights and the DLC missions to the default mission exclusions.
Added a new field for spawn rules, iNumToAdd, for reducing the need for duplicate rules.

Actualización: 14 ENE 2020 a las 2:41 p. m.