Garry's Mod
Meko-AR2 SWeP
Visualizzazione di 11-20 elementi su 27
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Aggiornamento: 23 set 2019, 13:27

Viewpunch (Camera shake when shooting) is now applied like the MekoM249. Backed up the old viewpunch code line tho. ('cus why not, changing that since I disabled accurate crosshair)

Aggiornamento: 15 set 2019, 12:08

Fixed worldmodel size. It's no longer too small.

Aggiornamento: 2 set 2019, 12:43

Reorganized lua, and now the weapon use only its own lua file instead of shared.lua, cl_init.lua and init.lua

Aggiornamento: 1 set 2019, 11:10

The weapon is now below the MekoM249 in the weapon selection hotbar.

Aggiornamento: 31 ago 2019, 10:58

NPCs no longer shoot only 1 bullet instead of using it as a real AR. (GMod update)

Aggiornamento: 29 ago 2019, 10:44

Disabled Accurate crosshair for fixing the zoom glitch.

Aggiornamento: 29 ago 2019, 7:37

Reactivated the NPC script at the end of the lua file. This way it's already updated for the GMod update.

Aggiornamento: 28 ago 2019, 16:28

SWep is now stable in multiplayer! :D Thank you Doctorplier!

Aggiornamento: 25 ago 2019, 3:13

SWep is now usable by NPCs. Expect another update when the GMod update is released.

Aggiornamento: 16 ago 2019, 23:52

Modified the Alt-fire sound. Backup for old still in the same folder.