Conan Exiles

Conan Exiles

First Person Exiles (Source Files Available NOW!)
Mostrando 11-20 de 21 aportaciones
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Actualización: 30 JUN 2019 a las 10:40 a. m.

1.5.0 - More robust multiplayer checking, hopefully it works.

1.4.0 - Set to client side only, should prevent headless remote players

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Actualización: 29 JUN 2019 a las 10:17 a. m.

1.5.0 - More robust multiplayer checking, hopefully it works.

1.4.0 - Set to client side only, should prevent headless remote players

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Actualización: 29 JUN 2019 a las 9:00 a. m.

1.5.0 - More robust multiplayer checking, hopefully it works.

1.4.0 - Set to client side only, should prevent headless remote players

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Actualización: 29 JUN 2019 a las 8:19 a. m.

1.5.0 - More robust multiplayer checking, hopefully it works.

1.4.0 - Set to client side only, should prevent headless remote players

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Actualización: 28 JUN 2019 a las 10:33 a. m.

1.5.0 - More robust multiplayer checking, hopefully it works.

1.4.0 - Set to client side only, should prevent headless remote players

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Actualización: 27 JUN 2019 a las 11:35 p. m.

1.4.0 - Set to client side only, should prevent headless remote players

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Actualización: 27 JUN 2019 a las 2:30 p. m.

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Actualización: 27 JUN 2019 a las 11:03 a. m.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Actualización: 27 JUN 2019 a las 10:34 a. m.

Actualización: 27 JUN 2019 a las 9:40 a. m.