Conan Exiles

Conan Exiles

First Person Exiles (Source Files Available NOW!)
Showing 11-20 of 21 entries
< 1  2  3 >
Update: Jun 30, 2019 @ 10:40am

1.5.0 - More robust multiplayer checking, hopefully it works.

1.4.0 - Set to client side only, should prevent headless remote players

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Update: Jun 29, 2019 @ 10:17am

1.5.0 - More robust multiplayer checking, hopefully it works.

1.4.0 - Set to client side only, should prevent headless remote players

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Update: Jun 29, 2019 @ 9:00am

1.5.0 - More robust multiplayer checking, hopefully it works.

1.4.0 - Set to client side only, should prevent headless remote players

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Update: Jun 29, 2019 @ 8:19am

1.5.0 - More robust multiplayer checking, hopefully it works.

1.4.0 - Set to client side only, should prevent headless remote players

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Update: Jun 28, 2019 @ 10:33am

1.5.0 - More robust multiplayer checking, hopefully it works.

1.4.0 - Set to client side only, should prevent headless remote players

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Update: Jun 27, 2019 @ 11:35pm

1.4.0 - Set to client side only, should prevent headless remote players

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Update: Jun 27, 2019 @ 2:30pm

1.3.0 - Fixed remaining forced perspective changes, uses a semi-hacky method but will only show a flicker in the case that you go underwater first person, scroll out and stay in third person while exiting the water.

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Update: Jun 27, 2019 @ 11:03am

1.2.0 - Changed the way the override works so that it's only active while actually *in* first person. This also allowed me to fix all first person cases without doing any type of drastic checking of first/third person states.

Update: Jun 27, 2019 @ 10:34am

Update: Jun 27, 2019 @ 9:40am