XCOM 2
[WOTC] Hand to Hand Abilities
Mostrando 1-9 de 9 aportaciones
Actualización: 5 JUL 2019 a las 11:32 a. m.

Accidental double upload.

Actualización: 5 JUL 2019 a las 11:26 a. m.

Fixed the generic Melee ability; it no longer has a 100% chance to Disoerient, and now can also apply a Stun, or a penalty to Aim or Mobility. Or all at the same time.

Actualización: 1 JUN 2019 a las 6:41 p. m.

Yet another fix to incorrect action point cost.

Actualización: 1 JUN 2019 a las 2:45 a. m.

Removed log lines from the previous update.

Actualización: 1 JUN 2019 a las 2:44 a. m.

Fix for melee attacks incorrect action point based on distance.

Actualización: 30 MAY 2019 a las 12:22 a. m.

Fixed a bug with the mod incorrectly treating EXCLUDED soldier classes and removing all abilities from them.

Actualización: 29 MAY 2019 a las 6:33 p. m.

Made it possible to change the position of the abilities on skill bar through XComHUDPriority.ini added in this update.

Actualización: 27 MAY 2019 a las 7:02 p. m.

Removed end-of-path trigger from all melee abilities in this mod and gave them a different HUD priority so they appear more to the right on the skill bar.

Actualización: 25 MAY 2019 a las 1:48 p. m.

Initial release.