Stellaris
Planetary Diversity - Exotic Worlds
96개 중 31~40개 표시 중
< 1  2  3  4  5  6 ... 10 >
업데이트: 2022년 9월 1일 오후 2시 16분

- Fixed an issue with Barren to Radiotrophic Terraforming
- Tweaked how Rogue worlds spawn, and Origin starting system
- Fixed an issues with Radiotrophic Mutants not getting their upkeep correctly
- Redid Rogue World Origin a bit, you can now create black holes and more Rogue Worlds
- Update Rogue World Buildings, added third

업데이트: 2022년 7월 28일 오전 8시 12분

- fixed a missing negative in the exotic world modifier

업데이트: 2022년 7월 27일 오후 11시 48분

- Rogue World moved to this sub mod and given a face lift, an Origin and new buildings.
- Fixed an issue with Gaia to Sulfur World terraforming links showing up
- Fixed an issue with Planet Cracker Times

업데이트: 2022년 7월 11일 오후 10시 50분

- Fixed issue with Methane cracker speed

업데이트: 2022년 7월 5일 오후 10시 17분

- Ash Origin now has a custom tech that is expensive but always available
- Fixed planet class overwrite with newest updates
- Fixed issue with nuked trait getting radiotrophic habitability
- Lowered capital requirements for Acid and Ash buildings
- Fixed an issue where Radblooms deposits still worked on city worlds
- Small tweaks to Ash Deposits

업데이트: 2022년 5월 26일 오후 9시 04분

- Fixed issue with Radiotrophic habitability is several places
- Fixed up inconsistently with Terraforming to and from Exotic Worlds
- Ash Tectonic Decision now appears even if you don't have the tech so you know what you need to get it
- Fixed issues with secondary species on Exotic Worlds
- Sulfur Worlds now have 1 energy and 1 hot-spring job per energy district, allowing them to use all energy planet designations/building etc.

업데이트: 2022년 5월 12일 오전 10시 13분

- Updated to 3.4

업데이트: 2022년 5월 7일 오후 11시 15분

- fixed issue with Acid Trait missing pop growth bonus
- fixed issue with districts not showing up in expansion planner

업데이트: 2022년 5월 7일 오전 9시 29분

- minor issues

업데이트: 2022년 5월 6일 오후 7시 42분

- Fixed Radiotrophic races getting negatives on Habitats and Arcologies