Stellaris
Planetary Diversity - Exotic Worlds
กำลังแสดง 31-40 จาก 96 รายการ
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อัปเดต: 1 ก.ย. 2022 @ 2: 16pm

- Fixed an issue with Barren to Radiotrophic Terraforming
- Tweaked how Rogue worlds spawn, and Origin starting system
- Fixed an issues with Radiotrophic Mutants not getting their upkeep correctly
- Redid Rogue World Origin a bit, you can now create black holes and more Rogue Worlds
- Update Rogue World Buildings, added third

อัปเดต: 28 ก.ค. 2022 @ 8: 12am

- fixed a missing negative in the exotic world modifier

อัปเดต: 27 ก.ค. 2022 @ 11: 48pm

- Rogue World moved to this sub mod and given a face lift, an Origin and new buildings.
- Fixed an issue with Gaia to Sulfur World terraforming links showing up
- Fixed an issue with Planet Cracker Times

อัปเดต: 11 ก.ค. 2022 @ 10: 50pm

- Fixed issue with Methane cracker speed

อัปเดต: 5 ก.ค. 2022 @ 10: 17pm

- Ash Origin now has a custom tech that is expensive but always available
- Fixed planet class overwrite with newest updates
- Fixed issue with nuked trait getting radiotrophic habitability
- Lowered capital requirements for Acid and Ash buildings
- Fixed an issue where Radblooms deposits still worked on city worlds
- Small tweaks to Ash Deposits

อัปเดต: 26 พ.ค. 2022 @ 9: 04pm

- Fixed issue with Radiotrophic habitability is several places
- Fixed up inconsistently with Terraforming to and from Exotic Worlds
- Ash Tectonic Decision now appears even if you don't have the tech so you know what you need to get it
- Fixed issues with secondary species on Exotic Worlds
- Sulfur Worlds now have 1 energy and 1 hot-spring job per energy district, allowing them to use all energy planet designations/building etc.

อัปเดต: 12 พ.ค. 2022 @ 10: 13am

- Updated to 3.4

อัปเดต: 7 พ.ค. 2022 @ 11: 15pm

- fixed issue with Acid Trait missing pop growth bonus
- fixed issue with districts not showing up in expansion planner

อัปเดต: 7 พ.ค. 2022 @ 9: 29am

- minor issues

อัปเดต: 6 พ.ค. 2022 @ 7: 42pm

- Fixed Radiotrophic races getting negatives on Habitats and Arcologies