Stellaris
~ StarNet AI
591개 중 341~350개 표시 중
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업데이트: 2020년 4월 19일 오전 11시 53분

Fixed some bugs with habitats, country_types.

Removed the fallback into economic plans because it seems that it hurts more than it helps.

업데이트: 2020년 4월 19일 오전 3시 23분

Fixed improper ringworld district usage and a build-destroy loop bugs with robot assembly and clone vats.

업데이트: 2020년 4월 18일 오후 1시 52분

Fixed a bug with amoeba weapons and changed the weight of buildings a bit (more precisely the advanced factory, to fix the problem Volcary had).

업데이트: 2020년 4월 18일 오전 11시 53분

Small building change (prevented AI from building bureacratic offices when they don't have consgoods).

업데이트: 2020년 4월 11일 오후 5시 49분

The mod will now follow the roboticist upkeep and robot growth values from 2.6.3 patch.

업데이트: 2020년 4월 7일 오후 9시 44분

Small tweak to prevent some origins from being literally unplayable on 2.6.3

업데이트: 2020년 4월 6일 오후 1시 03분

I've integrated the habitat fix from Unofficial patch by Airphaos (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1995601384).

Also made AI prioritise energy habitats in the lategame (removed the "can't build if you have mining station" restriction for AIs to make them able to build those).

업데이트: 2020년 4월 6일 오전 10시 44분

Another small tweak on federation acceptance, now the amount of negatice acceptance from having small fleet is higher.

업데이트: 2020년 4월 6일 오전 10시 32분

Lowered maximum relation bonus you can get from envoys, it seems to be way too easy to befriend people now.

업데이트: 2020년 4월 5일 오전 8시 32분

AI was a bit too eager to fix their admincapacity problem disregarding robots and alloys in the process.