Stellaris

Stellaris

~ StarNet AI
Viser 341-350 af 591 forekomster
< 1 ... 33  34  35  36  37 ... 60 >
Opdatering: 19. apr. 2020 kl. 11:53

Fixed some bugs with habitats, country_types.

Removed the fallback into economic plans because it seems that it hurts more than it helps.

Opdatering: 19. apr. 2020 kl. 3:23

Fixed improper ringworld district usage and a build-destroy loop bugs with robot assembly and clone vats.

Opdatering: 18. apr. 2020 kl. 13:52

Fixed a bug with amoeba weapons and changed the weight of buildings a bit (more precisely the advanced factory, to fix the problem Volcary had).

Opdatering: 18. apr. 2020 kl. 11:53

Small building change (prevented AI from building bureacratic offices when they don't have consgoods).

Opdatering: 11. apr. 2020 kl. 17:49

The mod will now follow the roboticist upkeep and robot growth values from 2.6.3 patch.

Opdatering: 7. apr. 2020 kl. 21:44

Small tweak to prevent some origins from being literally unplayable on 2.6.3

Opdatering: 6. apr. 2020 kl. 13:03

I've integrated the habitat fix from Unofficial patch by Airphaos (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1995601384).

Also made AI prioritise energy habitats in the lategame (removed the "can't build if you have mining station" restriction for AIs to make them able to build those).

Opdatering: 6. apr. 2020 kl. 10:44

Another small tweak on federation acceptance, now the amount of negatice acceptance from having small fleet is higher.

Opdatering: 6. apr. 2020 kl. 10:32

Lowered maximum relation bonus you can get from envoys, it seems to be way too easy to befriend people now.

Opdatering: 5. apr. 2020 kl. 8:32

AI was a bit too eager to fix their admincapacity problem disregarding robots and alloys in the process.