Stellaris

Stellaris

~ StarNet AI
Showing 341-350 of 591 entries
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Update: Apr 19, 2020 @ 11:53am

Fixed some bugs with habitats, country_types.

Removed the fallback into economic plans because it seems that it hurts more than it helps.

Update: Apr 19, 2020 @ 3:23am

Fixed improper ringworld district usage and a build-destroy loop bugs with robot assembly and clone vats.

Update: Apr 18, 2020 @ 1:52pm

Fixed a bug with amoeba weapons and changed the weight of buildings a bit (more precisely the advanced factory, to fix the problem Volcary had).

Update: Apr 18, 2020 @ 11:53am

Small building change (prevented AI from building bureacratic offices when they don't have consgoods).

Update: Apr 11, 2020 @ 5:49pm

The mod will now follow the roboticist upkeep and robot growth values from 2.6.3 patch.

Update: Apr 7, 2020 @ 9:44pm

Small tweak to prevent some origins from being literally unplayable on 2.6.3

Update: Apr 6, 2020 @ 1:03pm

I've integrated the habitat fix from Unofficial patch by Airphaos (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1995601384).

Also made AI prioritise energy habitats in the lategame (removed the "can't build if you have mining station" restriction for AIs to make them able to build those).

Update: Apr 6, 2020 @ 10:44am

Another small tweak on federation acceptance, now the amount of negatice acceptance from having small fleet is higher.

Update: Apr 6, 2020 @ 10:32am

Lowered maximum relation bonus you can get from envoys, it seems to be way too easy to befriend people now.

Update: Apr 5, 2020 @ 8:32am

AI was a bit too eager to fix their admincapacity problem disregarding robots and alloys in the process.