Stellaris
~ StarNet AI
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Mis à jour le : 10 janv. 2020 à 20h55

Buildings changes, District Changes, Spending changes.

Made sure ai doesn't try to build districts to solve unemployment if this unemployment is a specialist unemployment. Changed weights of some buildings to react to specialist unemployment a bit better.

Fixed one of the sources of the build theater -- destroy theater loop (some may remain, it's not the first time that loop occurs).

Made AI increase their energy allowance a bit when they have too many alloys in the stockpile (AI wasn't upgrading starbases due to low energy allowance sometimes. This can't fix it completely, but should help).

Mis à jour le : 6 janv. 2020 à 18h58

Fixed AI using regenerative nanite armour when they don't have nanites.

Mis à jour le : 2 janv. 2020 à 15h14

Used TechSY730's improved colony types (it also fixes the AE colony type selections).

Mis à jour le : 26 déc. 2019 à 21h16

common/Ascenscion_perks changes.

For people with Utopia and no Megacorp megastructures weren't unlocked properly.

Mis à jour le : 10 déc. 2019 à 8h31

Fixed lithoids not getting the bioreactor tech.

Mis à jour le : 4 déc. 2019 à 8h17

Small district changes.

Mis à jour le : 29 nov. 2019 à 23h40

Building weight changes.

Mis à jour le : 26 nov. 2019 à 17h59

Building weight changes.

Mis à jour le : 24 nov. 2019 à 15h15

Building weight changes.

Mis à jour le : 23 nov. 2019 à 12h15

Building bugfix (lithoids weren't able to build bioreactors.)