Stellaris

Stellaris

~ StarNet AI
Näytetään 391–400 / 591
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Päivitys: 10.1.2020 klo 20.55

Buildings changes, District Changes, Spending changes.

Made sure ai doesn't try to build districts to solve unemployment if this unemployment is a specialist unemployment. Changed weights of some buildings to react to specialist unemployment a bit better.

Fixed one of the sources of the build theater -- destroy theater loop (some may remain, it's not the first time that loop occurs).

Made AI increase their energy allowance a bit when they have too many alloys in the stockpile (AI wasn't upgrading starbases due to low energy allowance sometimes. This can't fix it completely, but should help).

Päivitys: 6.1.2020 klo 18.58

Fixed AI using regenerative nanite armour when they don't have nanites.

Päivitys: 2.1.2020 klo 15.14

Used TechSY730's improved colony types (it also fixes the AE colony type selections).

Päivitys: 26.12.2019 klo 21.16

common/Ascenscion_perks changes.

For people with Utopia and no Megacorp megastructures weren't unlocked properly.

Päivitys: 10.12.2019 klo 8.31

Fixed lithoids not getting the bioreactor tech.

Päivitys: 4.12.2019 klo 8.17

Small district changes.

Päivitys: 29.11.2019 klo 23.40

Building weight changes.

Päivitys: 26.11.2019 klo 17.59

Building weight changes.

Päivitys: 24.11.2019 klo 15.15

Building weight changes.

Päivitys: 23.11.2019 klo 12.15

Building bugfix (lithoids weren't able to build bioreactors.)