Stellaris
~ StarNet AI
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更新:2020年1月10日 @ 20時55分

Buildings changes, District Changes, Spending changes.

Made sure ai doesn't try to build districts to solve unemployment if this unemployment is a specialist unemployment. Changed weights of some buildings to react to specialist unemployment a bit better.

Fixed one of the sources of the build theater -- destroy theater loop (some may remain, it's not the first time that loop occurs).

Made AI increase their energy allowance a bit when they have too many alloys in the stockpile (AI wasn't upgrading starbases due to low energy allowance sometimes. This can't fix it completely, but should help).

更新:2020年1月6日 @ 18時58分

Fixed AI using regenerative nanite armour when they don't have nanites.

更新:2020年1月2日 @ 15時14分

Used TechSY730's improved colony types (it also fixes the AE colony type selections).

更新:2019年12月26日 @ 21時16分

common/Ascenscion_perks changes.

For people with Utopia and no Megacorp megastructures weren't unlocked properly.

更新:2019年12月10日 @ 8時31分

Fixed lithoids not getting the bioreactor tech.

更新:2019年12月4日 @ 8時17分

Small district changes.

更新:2019年11月29日 @ 23時40分

Building weight changes.

更新:2019年11月26日 @ 17時59分

Building weight changes.

更新:2019年11月24日 @ 15時15分

Building weight changes.

更新:2019年11月23日 @ 12時15分

Building bugfix (lithoids weren't able to build bioreactors.)