Stellaris
Star Wars: Starting Systems Collection
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Frissítés: 2023. jún. 15. @ 20:05

Frissítés: 2023. máj. 14. @ 12:22

Frissítés: 2023. ápr. 12. @ 14:19

Updated to 3.7.4

- Updated all solar system starts to the same specifications from the main portrait collection mod.
- Added in new deposits and modifiers for various worlds and locations from the Star Wars galaxy.
- Changed the origin only starting systems to be available for custom empire use.
- Included an event that should automatically add in deposits to all Star Wars city worlds like Taris or Coruscant to prevent deficits from occurring (However, if you do see a deficit for minerals, just demolish the two industrial arcology districts after the first month and it should stabilize after the second month).

Frissítés: 2021. szept. 16. @ 11:23

Frissítés: 2021. szept. 5. @ 7:56

Frissítés: 2020. jún. 2. @ 0:14

Updated to 2.7.2

-Fixed an issue with missing districts across several planet types including the Centax moons.
-Removed the Orbital Array habitat entity and replaced it with a Orbital Array Megastructure that operates as an actual shipyard.
-The Planet Thule has been given a new planet texture and environment background.

Known Issues:
- The Orbital Array's graphics are darker than usual.
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- The previous update included several new initializers that I forgot to list as single system starts. This includes: Kuat, Axum, Corellia, Alsakan, Tython, Kashyyyk, Naboo, Empress Teta, and Tatooine. As per usual, each system has its own special planet modifier.

Frissítés: 2020. jún. 1. @ 21:01

Frissítés: 2020. máj. 12. @ 15:13

Frissítés: 2020. márc. 23. @ 16:11

Localisation fix.

Frissítés: 2020. márc. 23. @ 16:08

Update 3/23/2020
- Changed the initializers for Bastion and Legacy era Coruscants.
- Jaemus has been replaced with Yaga Minor. The Shipyards are the same.
- Added a new skybox for Legacy Era Coruscant initializers.