Stellaris

Stellaris

Star Wars: Starting Systems Collection
Ergebnisse 1–10 von 32
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Update: 15. Jun. 2023 um 20:05

Update: 14. Mai 2023 um 12:22

Update: 12. Apr. 2023 um 14:19

Updated to 3.7.4

- Updated all solar system starts to the same specifications from the main portrait collection mod.
- Added in new deposits and modifiers for various worlds and locations from the Star Wars galaxy.
- Changed the origin only starting systems to be available for custom empire use.
- Included an event that should automatically add in deposits to all Star Wars city worlds like Taris or Coruscant to prevent deficits from occurring (However, if you do see a deficit for minerals, just demolish the two industrial arcology districts after the first month and it should stabilize after the second month).

Update: 16. Sep. 2021 um 11:23

Update: 5. Sep. 2021 um 7:56

Update: 2. Jun. 2020 um 0:14

Updated to 2.7.2

-Fixed an issue with missing districts across several planet types including the Centax moons.
-Removed the Orbital Array habitat entity and replaced it with a Orbital Array Megastructure that operates as an actual shipyard.
-The Planet Thule has been given a new planet texture and environment background.

Known Issues:
- The Orbital Array's graphics are darker than usual.
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- The previous update included several new initializers that I forgot to list as single system starts. This includes: Kuat, Axum, Corellia, Alsakan, Tython, Kashyyyk, Naboo, Empress Teta, and Tatooine. As per usual, each system has its own special planet modifier.

Update: 1. Jun. 2020 um 21:01

Update: 12. Mai 2020 um 15:13

Update: 23. Mrz. 2020 um 16:11

Localisation fix.

Update: 23. Mrz. 2020 um 16:08

Update 3/23/2020
- Changed the initializers for Bastion and Legacy era Coruscants.
- Jaemus has been replaced with Yaga Minor. The Shipyards are the same.
- Added a new skybox for Legacy Era Coruscant initializers.