Europa Universalis IV

Europa Universalis IV

Balance Ethiopia
Hiển thị 1-10 trong 21 mục
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Cập nhật: 19 Thg11, 2013 @ 9:10pm

Repaired descriptions and names for Saharan units. They are still duplicates of the Muslim units due to a lack of feedback on more authentic names/descriptions.

Rolled in patch 1.3.1 changes.

Cập nhật: 18 Thg11, 2013 @ 10:48pm

Updated to repair broken Muslim Units.

Cập nhật: 1 Thg10, 2013 @ 10:50am

CORE_LOSE_PRIMARY_CULTURE_TAG = 300, was 250
CORE_LOSE_CULTURE_GROUP = 200, was 150
NEIGHBOURBONUS_CAP = -0.80 was -.25
NEIGHBOURBONUS = -0.1, was -0.05

Created Saharan tech group for Mali, Songhai, and Kanem Bornu that uses Muslim units but has a tech penalty of 55% and a cav ratio of 33%. What information I've found about the historic army compositions for this area indicate they used 10% Cav but I've increased it for game play purposes.

New tech group icon for East African group.

As requested integrated parts of "1399 - An EUIV Timeline Extension Mini-Mod" by DanJonMin so that you have the choice of starting earlier. I do not recommend this personally as Paradox has not balanced for such a start but it will give you extra time to realize your what if goals.

Cập nhật: 1 Thg10, 2013 @ 10:22am

Cập nhật: 27 Thg09, 2013 @ 7:46am

Cập nhật: 26 Thg09, 2013 @ 5:45pm

Cập nhật: 26 Thg09, 2013 @ 2:43pm

Incorperated 1.2.1 hotfix

Cập nhật: 26 Thg09, 2013 @ 1:48pm

Updated with Patch 1.2 changes

reduced base seige attrition
changed tech penalty to 165% percent
removed some provience files from visibility fix as paradox incorperated it into the base game

Cập nhật: 8 Thg09, 2013 @ 5:13pm

Added African Empire and Republic union decisions based upon the African Union Mod by Spectre

Fixed Missing Trade Power of Archepeligo Frigates

Gave Navigator Advisor +20% Trade range in addition to current Colonial Range.

Cập nhật: 27 Thg08, 2013 @ 7:01am