Europa Universalis IV

Europa Universalis IV

Balance Ethiopia
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Aggiornamento: 19 nov 2013, 21:10

Repaired descriptions and names for Saharan units. They are still duplicates of the Muslim units due to a lack of feedback on more authentic names/descriptions.

Rolled in patch 1.3.1 changes.

Aggiornamento: 18 nov 2013, 22:48

Updated to repair broken Muslim Units.

Aggiornamento: 1 ott 2013, 10:50

CORE_LOSE_PRIMARY_CULTURE_TAG = 300, was 250
CORE_LOSE_CULTURE_GROUP = 200, was 150
NEIGHBOURBONUS_CAP = -0.80 was -.25
NEIGHBOURBONUS = -0.1, was -0.05

Created Saharan tech group for Mali, Songhai, and Kanem Bornu that uses Muslim units but has a tech penalty of 55% and a cav ratio of 33%. What information I've found about the historic army compositions for this area indicate they used 10% Cav but I've increased it for game play purposes.

New tech group icon for East African group.

As requested integrated parts of "1399 - An EUIV Timeline Extension Mini-Mod" by DanJonMin so that you have the choice of starting earlier. I do not recommend this personally as Paradox has not balanced for such a start but it will give you extra time to realize your what if goals.

Aggiornamento: 1 ott 2013, 10:22

Aggiornamento: 27 set 2013, 7:46

Aggiornamento: 26 set 2013, 17:45

Aggiornamento: 26 set 2013, 14:43

Incorperated 1.2.1 hotfix

Aggiornamento: 26 set 2013, 13:48

Updated with Patch 1.2 changes

reduced base seige attrition
changed tech penalty to 165% percent
removed some provience files from visibility fix as paradox incorperated it into the base game

Aggiornamento: 8 set 2013, 17:13

Added African Empire and Republic union decisions based upon the African Union Mod by Spectre

Fixed Missing Trade Power of Archepeligo Frigates

Gave Navigator Advisor +20% Trade range in addition to current Colonial Range.

Aggiornamento: 27 ago 2013, 7:01