Europa Universalis IV

Europa Universalis IV

Balance Ethiopia
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Mis à jour le : 19 nov. 2013 à 21h10

Repaired descriptions and names for Saharan units. They are still duplicates of the Muslim units due to a lack of feedback on more authentic names/descriptions.

Rolled in patch 1.3.1 changes.

Mis à jour le : 18 nov. 2013 à 22h48

Updated to repair broken Muslim Units.

Mis à jour le : 1 oct. 2013 à 10h50

CORE_LOSE_PRIMARY_CULTURE_TAG = 300, was 250
CORE_LOSE_CULTURE_GROUP = 200, was 150
NEIGHBOURBONUS_CAP = -0.80 was -.25
NEIGHBOURBONUS = -0.1, was -0.05

Created Saharan tech group for Mali, Songhai, and Kanem Bornu that uses Muslim units but has a tech penalty of 55% and a cav ratio of 33%. What information I've found about the historic army compositions for this area indicate they used 10% Cav but I've increased it for game play purposes.

New tech group icon for East African group.

As requested integrated parts of "1399 - An EUIV Timeline Extension Mini-Mod" by DanJonMin so that you have the choice of starting earlier. I do not recommend this personally as Paradox has not balanced for such a start but it will give you extra time to realize your what if goals.

Mis à jour le : 1 oct. 2013 à 10h22

Mis à jour le : 27 sept. 2013 à 7h46

Mis à jour le : 26 sept. 2013 à 17h45

Mis à jour le : 26 sept. 2013 à 14h43

Incorperated 1.2.1 hotfix

Mis à jour le : 26 sept. 2013 à 13h48

Updated with Patch 1.2 changes

reduced base seige attrition
changed tech penalty to 165% percent
removed some provience files from visibility fix as paradox incorperated it into the base game

Mis à jour le : 8 sept. 2013 à 17h13

Added African Empire and Republic union decisions based upon the African Union Mod by Spectre

Fixed Missing Trade Power of Archepeligo Frigates

Gave Navigator Advisor +20% Trade range in addition to current Colonial Range.

Mis à jour le : 27 aout 2013 à 7h01