Europa Universalis IV

Europa Universalis IV

Balance Ethiopia
Ergebnisse 1–10 von 21
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Update: 19. Nov. 2013 um 21:10

Repaired descriptions and names for Saharan units. They are still duplicates of the Muslim units due to a lack of feedback on more authentic names/descriptions.

Rolled in patch 1.3.1 changes.

Update: 18. Nov. 2013 um 22:48

Updated to repair broken Muslim Units.

Update: 1. Okt. 2013 um 10:50

CORE_LOSE_PRIMARY_CULTURE_TAG = 300, was 250
CORE_LOSE_CULTURE_GROUP = 200, was 150
NEIGHBOURBONUS_CAP = -0.80 was -.25
NEIGHBOURBONUS = -0.1, was -0.05

Created Saharan tech group for Mali, Songhai, and Kanem Bornu that uses Muslim units but has a tech penalty of 55% and a cav ratio of 33%. What information I've found about the historic army compositions for this area indicate they used 10% Cav but I've increased it for game play purposes.

New tech group icon for East African group.

As requested integrated parts of "1399 - An EUIV Timeline Extension Mini-Mod" by DanJonMin so that you have the choice of starting earlier. I do not recommend this personally as Paradox has not balanced for such a start but it will give you extra time to realize your what if goals.

Update: 1. Okt. 2013 um 10:22

Update: 27. Sep. 2013 um 7:46

Update: 26. Sep. 2013 um 17:45

Update: 26. Sep. 2013 um 14:43

Incorperated 1.2.1 hotfix

Update: 26. Sep. 2013 um 13:48

Updated with Patch 1.2 changes

reduced base seige attrition
changed tech penalty to 165% percent
removed some provience files from visibility fix as paradox incorperated it into the base game

Update: 8. Sep. 2013 um 17:13

Added African Empire and Republic union decisions based upon the African Union Mod by Spectre

Fixed Missing Trade Power of Archepeligo Frigates

Gave Navigator Advisor +20% Trade range in addition to current Colonial Range.

Update: 27. Aug. 2013 um 7:01