Slay the Spire

Slay the Spire

Clawfect
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更新于:2019 年 1 月 26 日 下午 5:01

Change can be found here:
https://github.com/Pandatron76/StsMod_Clawfect/commit/c8de646a1c4ea1db83826c700f9b03c1f5f87cbd

  • Fixed a but in which the removal of 'Dr. Claw' would not return the user's energy. This was a result of not having the 'onUnequip()' function on the Dr. Claw relic.

更新于:2019 年 1 月 11 日 下午 3:40

Changes can be found here:
https://github.com/Pandatron76/StsMod_Clawfect/commit/30040797189437959400814560b3fe2b8e0a386c

  • Increased Clawline cost from 0 to 2
  • Changed Clawline damage from -15 to -10
  • Changed Clawilne magic number (how much it it inreases other claws damage) from 1 to 3

更新于:2019 年 1 月 10 日 上午 10:04

Changes can be found here:
https://github.com/Pandatron76/StsMod_Clawfect/commit/502cecd9f31c36e4ff2b588dd728c2ee8a6a396a

  • Addressed an issue in which Clawter was not scaling other Claw related cards.

更新于:2019 年 1 月 9 日 下午 7:19

Changes can be found at the following locations:


更新于:2019 年 1 月 9 日 下午 4:26

All these changes can be found on github which is here:
https://github.com/Pandatron76/StsMod_Clawfect/commit/8bff44d8c002f6f25c51e7fde9ca51c30e7911e7

  • Removed Clawzard for now. Need to 1) Determine a more concise way to word the card and 2) The calculations are incorrect.
  • Resolved an issue where my own mods were crashing with each other. This was a result of .json files having the same name across different projects which was (likely) resulting in null exception errors.
  • Added an outline to the relic 'Dr. Claw' (the outline image was already there, just not being utilized). This also resulted in a change in how the variables are being declared.
  • Minor changes to the logger.

更新于:2019 年 1 月 7 日 下午 9:14

To begin, my apologies on this mistake. I updated the mts_version as it was likely incorrect. I updated a new version to hopefully fix this issue. If the issue persist, I will continue looking at it.

更新于:2019 年 1 月 7 日 下午 6:29

Initial release