Slay the Spire

Slay the Spire

Clawfect
Mostrando 1-7 de 7 aportaciones
Actualización: 26 ENE 2019 a las 5:01 p. m.

Change can be found here:
https://github.com/Pandatron76/StsMod_Clawfect/commit/c8de646a1c4ea1db83826c700f9b03c1f5f87cbd

  • Fixed a but in which the removal of 'Dr. Claw' would not return the user's energy. This was a result of not having the 'onUnequip()' function on the Dr. Claw relic.

Actualización: 11 ENE 2019 a las 3:40 p. m.

Changes can be found here:
https://github.com/Pandatron76/StsMod_Clawfect/commit/30040797189437959400814560b3fe2b8e0a386c

  • Increased Clawline cost from 0 to 2
  • Changed Clawline damage from -15 to -10
  • Changed Clawilne magic number (how much it it inreases other claws damage) from 1 to 3

Actualización: 10 ENE 2019 a las 10:04 a. m.

Changes can be found here:
https://github.com/Pandatron76/StsMod_Clawfect/commit/502cecd9f31c36e4ff2b588dd728c2ee8a6a396a

  • Addressed an issue in which Clawter was not scaling other Claw related cards.

Actualización: 9 ENE 2019 a las 7:19 p. m.

Changes can be found at the following locations:


Actualización: 9 ENE 2019 a las 4:26 p. m.

All these changes can be found on github which is here:
https://github.com/Pandatron76/StsMod_Clawfect/commit/8bff44d8c002f6f25c51e7fde9ca51c30e7911e7

  • Removed Clawzard for now. Need to 1) Determine a more concise way to word the card and 2) The calculations are incorrect.
  • Resolved an issue where my own mods were crashing with each other. This was a result of .json files having the same name across different projects which was (likely) resulting in null exception errors.
  • Added an outline to the relic 'Dr. Claw' (the outline image was already there, just not being utilized). This also resulted in a change in how the variables are being declared.
  • Minor changes to the logger.

Actualización: 7 ENE 2019 a las 9:14 p. m.

To begin, my apologies on this mistake. I updated the mts_version as it was likely incorrect. I updated a new version to hopefully fix this issue. If the issue persist, I will continue looking at it.

Actualización: 7 ENE 2019 a las 6:29 p. m.

Initial release