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报告翻译问题
In regards to the bug I think it is safe to assume that it is. Most energy relics have a funciton called 'onEquip' and 'onUnEquip'. The relic was missing the 'onUnEquip' call. I have added it now and once steam updates it should be in the latest version.
Thanks for leaving some feedback and wish you the best in your future slaying.
What an awkward sentence.
Played it for the first time just now, it felt surprisingly balanced for cards you "lazily" threw together. The -1 Energy and negative damage def needs to be there to "ramp up" as you go along. I like it, though not sure how it'll work at high A-levels. Might have to try and ramp up damage as fast as possible because 2 Energy doesn't leave much room to defend yourself.
And a bug maybe:
If you let Neow replace the Starting Relic (Dr. Claw), you still have the -1 Energy penalty. Maybe it should go away if you replace it?
Yeah the mod did not have balancing in mind as it was more so a joke for a friend. What I am imagining in a future state, is that this mode would persist and be known as 'The Clawfect' and the character mod would probably be 'Character Mod: The Clawfect'. The character mod version would have a solid distinction and multiple character archtypes to compliment it.
In regards to balancing the current mod, if you have suggestion as to what specific numbers should be changed, I am completely open to feedback in this regards. I think future adaptation of this mod will revolve around basic balancing of numbers. As to what that looks like, I can't say for sure.
Thanks for the feedback and sorry again for the delay. Certainly wish you the best in your future spire slaying.
I disagree with some and think you hould keep it as a defect mod than an entire new class. Rebalancing the damages of the cards is likely what needs to be done on top of a different negative than starting with 2 energy.The cards doing negative damge on top of losing an energy just makes gameplay boring, linear and un-fun.
Great idea though and I'd love to see how you're going to adapt this mod in the future.
Good luck!