Stellaris

Stellaris

Extra Buildings - Upgrades
Ergebnisse 1–10 von 23
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Update: 5. Okt. 2022 um 15:23

Update: 16. Mai 2022 um 15:14

Version 1.9a
Fixed some localisation errors

Update: 15. Mai 2022 um 3:08

Version 1.9
Updated to 3.4

Update: 27. Feb. 2022 um 6:29

Version 1.8a

Updated to 3.3

Update: 26. Nov. 2021 um 16:51

Version 1.8
Tweaked balance and changed everything to match 3.2
Removed the Habitat/Ring World unique version of the Mine building.

Changed some building names, this would cause inconsistent naming between languages so I scrapped most of the translations I had been given, anyone interesting in providing translations add me on discord @Thane-Stus#0893 or here on steam.

Update: 24. Apr. 2021 um 18:43

Version 1.7

Updated to 3.0
Job counts have been tweaked to match the job progression present in 3.0, this means fewer overall jobs
Removed the Habitat unique variant of the Power Plant
Renamed Geothermal Power Plant to Power Plant

Update: 17. Nov. 2020 um 23:14

Version 1.6b

Updated to 2.8

Update: 8. Jun. 2020 um 0:47

Version 1.6a

Fixed some AI weight stuff (Thanks Pordy)

Update: 16. Mai 2020 um 22:38

Version 1.6

Updated to 2.7
Added new unique mineral and energy credit buildings for habitats and ringworlds.
Mineral building is less effective on habitats that are not built on a mineral deposit.

I have switched to using the nexus to archive old versions of my mods so you can get the 2.6 version here[www.nexusmods.com] if you need it.

Update: 26. Mrz. 2020 um 2:16

Version 1.5

Updated to 2.6
2.5/2.4 compatible version here https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2035773258