Arma 3
MS_IFF_Strobe
目前顯示第 1-10 項,共 14 項
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更新:2020 年 2 月 17 日 @ 下午 6:00

-Another attempt at the *&^%$#@ signature....Why BIS, why?!

更新:2020 年 2 月 16 日 @ 下午 4:12

-Fixed bikey

更新:2019 年 2 月 19 日 @ 下午 9:57

-Another attempt at fixing the strobe model texture

更新:2019 年 2 月 18 日 @ 下午 5:45

-(Hopefully) fixed texture on the new strobe model

更新:2019 年 2 月 10 日 @ 上午 12:18

-Added custom model for strobe
-Fixed issue where A2 trees could knock off strobe

更新:2019 年 1 月 26 日 @ 下午 9:03

-Bugfix for the -1 strobe. Thanks JI HUN for bringing this to my attention!

更新:2019 年 1 月 13 日 @ 上午 1:34

Key added - Please let me know if this works.

更新:2018 年 10 月 25 日 @ 下午 8:30

-Added a two-flash strobe. The effect for this tends to lag behind moving objects so this is best for marking static objects only
-The strobes are now identified as -1 (1 flash) and -2 (2 flash)
-The strobes are now standalone items instead of overwriting the vanilla IR strobe
-The vanilla NIR-only strobe has been made lighter (0.05 lbs vs 0.8 lbs default) and has been set to last for 5 hours instead of the default 5 minutes
-General code cleanup
-Fixed mod.cpp to have desciption, image, etc.

更新:2018 年 10 月 24 日 @ 下午 8:23

Removed ACE3 as a requirement.
Reduced weight of strobe.

更新:2018 年 10 月 23 日 @ 下午 7:17

Improved strobe so that it can be thrown without breaking.