Arma 3
MS_IFF_Strobe
Viser 1–10 av 14 bidrag
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Oppdatering: 17. feb. 2020 @ 18.00

-Another attempt at the *&^%$#@ signature....Why BIS, why?!

Oppdatering: 16. feb. 2020 @ 16.12

-Fixed bikey

Oppdatering: 19. feb. 2019 @ 21.57

-Another attempt at fixing the strobe model texture

Oppdatering: 18. feb. 2019 @ 17.45

-(Hopefully) fixed texture on the new strobe model

Oppdatering: 10. feb. 2019 @ 0.18

-Added custom model for strobe
-Fixed issue where A2 trees could knock off strobe

Oppdatering: 26. jan. 2019 @ 21.03

-Bugfix for the -1 strobe. Thanks JI HUN for bringing this to my attention!

Oppdatering: 13. jan. 2019 @ 1.34

Key added - Please let me know if this works.

Oppdatering: 25. okt. 2018 @ 20.30

-Added a two-flash strobe. The effect for this tends to lag behind moving objects so this is best for marking static objects only
-The strobes are now identified as -1 (1 flash) and -2 (2 flash)
-The strobes are now standalone items instead of overwriting the vanilla IR strobe
-The vanilla NIR-only strobe has been made lighter (0.05 lbs vs 0.8 lbs default) and has been set to last for 5 hours instead of the default 5 minutes
-General code cleanup
-Fixed mod.cpp to have desciption, image, etc.

Oppdatering: 24. okt. 2018 @ 20.23

Removed ACE3 as a requirement.
Reduced weight of strobe.

Oppdatering: 23. okt. 2018 @ 19.17

Improved strobe so that it can be thrown without breaking.