Arma 3
MS_IFF_Strobe
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Update: Feb 17, 2020 @ 6:00pm

-Another attempt at the *&^%$#@ signature....Why BIS, why?!

Update: Feb 16, 2020 @ 4:12pm

-Fixed bikey

Update: Feb 19, 2019 @ 9:57pm

-Another attempt at fixing the strobe model texture

Update: Feb 18, 2019 @ 5:45pm

-(Hopefully) fixed texture on the new strobe model

Update: Feb 10, 2019 @ 12:18am

-Added custom model for strobe
-Fixed issue where A2 trees could knock off strobe

Update: Jan 26, 2019 @ 9:03pm

-Bugfix for the -1 strobe. Thanks JI HUN for bringing this to my attention!

Update: Jan 13, 2019 @ 1:34am

Key added - Please let me know if this works.

Update: Oct 25, 2018 @ 8:30pm

-Added a two-flash strobe. The effect for this tends to lag behind moving objects so this is best for marking static objects only
-The strobes are now identified as -1 (1 flash) and -2 (2 flash)
-The strobes are now standalone items instead of overwriting the vanilla IR strobe
-The vanilla NIR-only strobe has been made lighter (0.05 lbs vs 0.8 lbs default) and has been set to last for 5 hours instead of the default 5 minutes
-General code cleanup
-Fixed mod.cpp to have desciption, image, etc.

Update: Oct 24, 2018 @ 8:23pm

Removed ACE3 as a requirement.
Reduced weight of strobe.

Update: Oct 23, 2018 @ 7:17pm

Improved strobe so that it can be thrown without breaking.