Garry's Mod

Garry's Mod

GryMod HUD - Crysis HUD and nanosuit in Gmod
Visar 31–40 av 44 poster
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Uppdatering: 26 aug, 2014 @ 17:36

Fix it felix

Uppdatering: 28 apr, 2014 @ 19:03

Uppdatering: 28 apr, 2014 @ 18:53

------- Update 16 March 2014 ----------
+Improved Option menu
+improved interface
+Better Energy and Health Bar
+Added numbers
+Added a decend font
+Added First Scaleform tests , (looks better on dark map....)



------- Update 29 April 2014 ----------

=FastDL Fixes
+20% performance boost on client
+17% performance boost on server
+Fixes

------- Update 4 February 2014 ----------
Fixed some z
Cleaned Code
Added a way to disable HUD parts (see the video)
Added Eyefinity support (Only For 16:3 resolutions)
And a new logo
In next update, i'll add more options and add HUD useless things !

------- Update 29 December 2013 ----------
-Wow Such bugs so Much Fixes
-Fixed WorldModel cloaking
+Added First Radar feature , its the bar near the compass, it will increase and become red if there is more NPC near you (I'll make it work with player after)
+Improved the compass

/!\ The news feature are made for High Resolution and *16:9* monitors BUT it's working on others resolutions/monitors format.
/!\ For the moment there is no support for Eyefinity but i'll work on it asap !

And Happy new Year !

Uppdatering: 30 dec, 2013 @ 21:23

Wow such bugs + dev version

Uppdatering: 28 dec, 2013 @ 19:11

Fixed a lot of shitz

Uppdatering: 26 aug, 2013 @ 9:56

Fixed something

Uppdatering: 22 aug, 2013 @ 12:06

None Provided

Uppdatering: 2 jul, 2013 @ 16:49

Rekt

Uppdatering: 21 jun, 2013 @ 3:30

Uppdatering: 20 jun, 2013 @ 12:51