Space Engineers

Space Engineers

Modular Encounters Systems
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Uppdatering: 29 okt, 2018 @ 10:20

- Added Better Method Of Fixing Disembodied Turret/Door bits

Uppdatering: 27 okt, 2018 @ 17:39

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

Uppdatering: 11 okt, 2018 @ 10:44

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.

Uppdatering: 10 okt, 2018 @ 7:14

- Made adjustment to try catching a crash related to ModAPI MyPrefabManager Callback and Planetary Cargo Ships

Uppdatering: 8 okt, 2018 @ 13:15

- Fix for subgrids connected via connector not despawning
- Fix for crash related to Planetary Cargo Ship altitude check (specifically, within RC Block?)
- Fix for some larger Planetary Installations not spawning as Static Grids.
- Added new spawngroup tag [ForceStaticGrid]
- Added new spawngroup tag [RequireAllMods] (Replaces [RequiredMods])
- Added new spawngroup tag [ExcludeAnyMods] (Replaces [ExcludedMods])
- Added new spawngroup tag [RequireAnyMods]
- Added new spawngroup tag [ExcludeAllMods]

Uppdatering: 2 okt, 2018 @ 12:14

- Added settings to allow spawner to Ignore Planet Whitelist/Blacklist when spawning. Configurable from General settings.

Uppdatering: 2 okt, 2018 @ 12:13

Uppdatering: 2 okt, 2018 @ 8:30

- Added fix for multiple default factions with same tag causing game crash when added to dictionary.

Uppdatering: 30 sep, 2018 @ 16:31

- Added another potential fix for boss encounter GPS signals appearing for all players.

Uppdatering: 29 sep, 2018 @ 19:18

- Added potential fix for Boss Encounters appears for all players, revealing player positions.