Space Engineers

Space Engineers

Modular Encounters Systems
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Atualização: 30/nov./2018 às 11:19

- Integrated 'NPC Weapon Upgrades' mod functionality into the Spawner (activated by settings or by having other mod present).
- Added 'EnableGlobalNPCWeaponRandomizer' option to General Settings.
- Added 'RandomizeWeapons' tag to Spawn Groups.
- Added 'ReplenishSystems' tag to Spawn Groups.
- Added Threat Score tags to Spawner / Spawn Groups.
- Removed Log spam for Spawn Attempts that are unsuccessful.

Atualização: 29/out./2018 às 11:15

- Fixed Turret/Door Disembodied Parts.. again

Atualização: 29/out./2018 às 10:32

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

Atualização: 29/out./2018 às 10:20

- Added Better Method Of Fixing Disembodied Turret/Door bits

Atualização: 27/out./2018 às 17:39

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

Atualização: 11/out./2018 às 10:44

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.

Atualização: 10/out./2018 às 7:14

- Made adjustment to try catching a crash related to ModAPI MyPrefabManager Callback and Planetary Cargo Ships

Atualização: 8/out./2018 às 13:15

- Fix for subgrids connected via connector not despawning
- Fix for crash related to Planetary Cargo Ship altitude check (specifically, within RC Block?)
- Fix for some larger Planetary Installations not spawning as Static Grids.
- Added new spawngroup tag [ForceStaticGrid]
- Added new spawngroup tag [RequireAllMods] (Replaces [RequiredMods])
- Added new spawngroup tag [ExcludeAnyMods] (Replaces [ExcludedMods])
- Added new spawngroup tag [RequireAnyMods]
- Added new spawngroup tag [ExcludeAllMods]

Atualização: 2/out./2018 às 12:14

- Added settings to allow spawner to Ignore Planet Whitelist/Blacklist when spawning. Configurable from General settings.

Atualização: 2/out./2018 às 12:13