Space Engineers

Space Engineers

Modular Encounters Systems
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更新:2018年10月29日 @ 10時20分

- Added Better Method Of Fixing Disembodied Turret/Door bits

更新:2018年10月27日 @ 17時39分

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

更新:2018年10月11日 @ 10時44分

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.

更新:2018年10月10日 @ 7時14分

- Made adjustment to try catching a crash related to ModAPI MyPrefabManager Callback and Planetary Cargo Ships

更新:2018年10月8日 @ 13時15分

- Fix for subgrids connected via connector not despawning
- Fix for crash related to Planetary Cargo Ship altitude check (specifically, within RC Block?)
- Fix for some larger Planetary Installations not spawning as Static Grids.
- Added new spawngroup tag [ForceStaticGrid]
- Added new spawngroup tag [RequireAllMods] (Replaces [RequiredMods])
- Added new spawngroup tag [ExcludeAnyMods] (Replaces [ExcludedMods])
- Added new spawngroup tag [RequireAnyMods]
- Added new spawngroup tag [ExcludeAllMods]

更新:2018年10月2日 @ 12時14分

- Added settings to allow spawner to Ignore Planet Whitelist/Blacklist when spawning. Configurable from General settings.

更新:2018年10月2日 @ 12時13分

更新:2018年10月2日 @ 8時30分

- Added fix for multiple default factions with same tag causing game crash when added to dictionary.

更新:2018年9月30日 @ 16時31分

- Added another potential fix for boss encounter GPS signals appearing for all players.

更新:2018年9月29日 @ 19時18分

- Added potential fix for Boss Encounters appears for all players, revealing player positions.