Space Engineers

Space Engineers

Modular Encounters Systems
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Uppdatering: 23 jul, 2019 @ 10:43

Tweaked Drone Behaviors File Settings

Uppdatering: 19 jul, 2019 @ 18:44

- Reworked Boss Encounter System to fix GPS issues (untested in multiplayer)
- Added ImperialMod to NPC Weapon Randomizer Blacklist by Default (temporary until root of elusive crash can be narrowed down).
- Added General Config options to allow Blacklist or Whitelist of target weapons to be replaced on NPC grids (eg: don't replace interior turrets, only replace gatling turrets, etc etc).
- Added Random Number Roll option for spawngroup tags.

New spawngroup features will be documented on the GitHub page this weekend if all goes well. Life be demanding lately...

Uppdatering: 5 jul, 2019 @ 16:12

- ReplenishSystems Spawngroup Tag now fills Tanks (at ObjectBuilder level)
- Added Tags for SpawnGroups to allow ignoring of global weapon randomizer blacklist/whitelist

Uppdatering: 18 jun, 2019 @ 10:52

- Added 'Reset All Settings' Chat Command To Guide
- Added New Spawner Mode (Wave Spawner) For Space Cargo Ships.
- Added Mod Weight Support for SpawnGroup selection (mods with more SpawnGroups will get a little more priority, but won't completely drown out mods with fewer SpawnGroups ).

Uppdatering: 15 maj, 2019 @ 7:24

- Added Log Note Indicating Mod Version

Uppdatering: 15 maj, 2019 @ 7:20

Derp

Uppdatering: 15 maj, 2019 @ 6:50

- Added Crash-fix for previous update

Uppdatering: 14 maj, 2019 @ 19:18

- Changed SpawnGroup Selection System - Mods With Fewer SpawnGroups Should Now Be Able To Spawn Their Encounters More Frequently.
- Added Chat Command To Reset All Spawner Settings To Default

Uppdatering: 8 maj, 2019 @ 12:52

- Fixed issue with Planetary Cargo Ships running out of Hydrogen too quickly.
- Removed old/broken NPC Hydrogen Tank refill method.

Uppdatering: 7 maj, 2019 @ 19:12

- Fixed issue with NPC Ownership Detection with Subgrids