Divinity: Original Sin 2

Divinity: Original Sin 2

Mimicry
Wyświetlanie 31-40 z 94 pozycji
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Aktualizacja: 17 kwietnia 2019 o godz. 11:27

Changes (v1.0.4.0)
  • Fix for the skill deltamods on the unique mime boots not stacking (they should have two skills at level 9 now).
  • Tweaks to the mime action queue system, and mimicked weapon resetting.
  • Updated related procs/queries that were updated/changed in LeaderLib.

Aktualizacja: 16 kwietnia 2019 o godz. 12:19

Changes (v1.0.3.0)
  • Reworked placeholder mime version of "Mortal Blow" into a new skill (totally forgot about this, whoops!).
    • Renamed to Deathblow
    • Added a new icon (make sure LeaderLib is updated).
    • Deals a second hit to targets "disabled" (i.e., no longer in control via Knocked Down, Fear, Incapacitated, Charmed, Taunted, Madness, Polymorphs such as Chicken & Cow).
    • Refreshes cooldown if this skill kills the target.

Aktualizacja: 16 kwietnia 2019 o godz. 12:12

Aktualizacja: 12 kwietnia 2019 o godz. 20:57

Aktualizacja: 6 kwietnia 2019 o godz. 15:44

Aktualizacja: 2 kwietnia 2019 o godz. 12:36

Changes (v1.0.1.0)
  • Minor tweaks/optimizations to some underlining mimicking scripts.
  • Fix for self-targetting spells being ignored by non-Undead mimes when an Undead player casts it on themselves (or vice versa).
  • Created some safeguards to ensure the mime follower should always be summoned when initially using the music box.
  • Tweaked re-applying the Brawler's Stance after mimicking (should hopefully always happen now).
  • Fixed "Facing Direction Saved" not always appearing when using the "Set Facing" skill.
  • Facing should now be set (if saved) after a mime attacks an enemy with an Attack of Opportunity.

Aktualizacja: 1 kwietnia 2019 o godz. 17:18

Aktualizacja: 31 marca 2019 o godz. 20:09

Aktualizacja: 31 marca 2019 o godz. 19:19

Aktualizacja: 24 marca 2019 o godz. 9:14