Divinity: Original Sin 2

Divinity: Original Sin 2

Mimicry
Ergebnisse 31–40 von 94
< 1  2  3  4  5  6 ... 10 >
Update: 17. Apr. 2019 um 11:27

Changes (v1.0.4.0)
  • Fix for the skill deltamods on the unique mime boots not stacking (they should have two skills at level 9 now).
  • Tweaks to the mime action queue system, and mimicked weapon resetting.
  • Updated related procs/queries that were updated/changed in LeaderLib.

Update: 16. Apr. 2019 um 12:19

Changes (v1.0.3.0)
  • Reworked placeholder mime version of "Mortal Blow" into a new skill (totally forgot about this, whoops!).
    • Renamed to Deathblow
    • Added a new icon (make sure LeaderLib is updated).
    • Deals a second hit to targets "disabled" (i.e., no longer in control via Knocked Down, Fear, Incapacitated, Charmed, Taunted, Madness, Polymorphs such as Chicken & Cow).
    • Refreshes cooldown if this skill kills the target.

Update: 16. Apr. 2019 um 12:12

Update: 12. Apr. 2019 um 20:57

Update: 6. Apr. 2019 um 15:44

Update: 2. Apr. 2019 um 12:36

Changes (v1.0.1.0)
  • Minor tweaks/optimizations to some underlining mimicking scripts.
  • Fix for self-targetting spells being ignored by non-Undead mimes when an Undead player casts it on themselves (or vice versa).
  • Created some safeguards to ensure the mime follower should always be summoned when initially using the music box.
  • Tweaked re-applying the Brawler's Stance after mimicking (should hopefully always happen now).
  • Fixed "Facing Direction Saved" not always appearing when using the "Set Facing" skill.
  • Facing should now be set (if saved) after a mime attacks an enemy with an Attack of Opportunity.

Update: 1. Apr. 2019 um 17:18

Update: 31. Mrz. 2019 um 20:09

Update: 31. Mrz. 2019 um 19:19

Update: 24. Mrz. 2019 um 9:14