Divinity: Original Sin 2

Divinity: Original Sin 2

Mimicry
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Mis à jour le : 17 avr. 2019 à 11h27

Changes (v1.0.4.0)
  • Fix for the skill deltamods on the unique mime boots not stacking (they should have two skills at level 9 now).
  • Tweaks to the mime action queue system, and mimicked weapon resetting.
  • Updated related procs/queries that were updated/changed in LeaderLib.

Mis à jour le : 16 avr. 2019 à 12h19

Changes (v1.0.3.0)
  • Reworked placeholder mime version of "Mortal Blow" into a new skill (totally forgot about this, whoops!).
    • Renamed to Deathblow
    • Added a new icon (make sure LeaderLib is updated).
    • Deals a second hit to targets "disabled" (i.e., no longer in control via Knocked Down, Fear, Incapacitated, Charmed, Taunted, Madness, Polymorphs such as Chicken & Cow).
    • Refreshes cooldown if this skill kills the target.

Mis à jour le : 16 avr. 2019 à 12h12

Mis à jour le : 12 avr. 2019 à 20h57

Mis à jour le : 6 avr. 2019 à 15h44

Mis à jour le : 2 avr. 2019 à 12h36

Changes (v1.0.1.0)
  • Minor tweaks/optimizations to some underlining mimicking scripts.
  • Fix for self-targetting spells being ignored by non-Undead mimes when an Undead player casts it on themselves (or vice versa).
  • Created some safeguards to ensure the mime follower should always be summoned when initially using the music box.
  • Tweaked re-applying the Brawler's Stance after mimicking (should hopefully always happen now).
  • Fixed "Facing Direction Saved" not always appearing when using the "Set Facing" skill.
  • Facing should now be set (if saved) after a mime attacks an enemy with an Attack of Opportunity.

Mis à jour le : 1 avr. 2019 à 17h18

Mis à jour le : 31 mars 2019 à 20h09

Mis à jour le : 31 mars 2019 à 19h19

Mis à jour le : 24 mars 2019 à 9h14