Garry's Mod
gmDoom Maps
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Aggiornamento: 14 nov 2024, 19:13

- Fixed erroneous TEXTUREFLAGS_PROCEDURAL flag in render target creation

Aggiornamento: 28 lug 2024, 6:55

- Fixed map collision issue on dev and x86-64 branches
- Cancel velocity when teleporting to the next map

Aggiornamento: 2 feb 2023, 18:44

- Fixed invalid bool arguments to PhysicsInitConvex and PhysicsInitMultiConvex

Aggiornamento: 1 mar 2021, 22:45

- Clients will now load a map locally if they have it
- Fixed secret exits
- Fixed a rendering conflict with other entities that set the lightmap texture

Aggiornamento: 21 gen 2020, 20:41

Some changes were being held back due to a potential conflict with other addons, so quite a few changes have accumulated (the potential conflict still isn't resolved, other addons that use lightmaps may break things).

- Added 'slime trails' fix (fewer holes in meshes)
- Improved experimental rendering path.
- Switched mesh generation over from IMesh:BuildFromTriangles() to the mesh library.
- Changed sector lighting to use a lightmap instead of changing material vars.
- Changed texture loading/rendering to use render.OverrideAlphaWriteEnable instead of stencils
- Maps are now sent to clients as fast as they can be received.
- Map downloads now use compression.
- Changed map selection to more accurately reflect the map content of a wad.
- Disabled DComboBox sorting on difficulty selection.

Aggiornamento: 8 giu 2014, 23:57

- Added blocking behaviors to crushers/doors. Won't do anything until the next Garry's Mod update.

Aggiornamento: 5 apr 2014, 15:15

- Fixed an incompatibility with gmDoom's recent Doomguy mode that would cause player entities to be deleted when a map unloaded.
- Added visible feedback for loading maps.

Aggiornamento: 21 giu 2013, 2:23

- Fixed a problem where certain effects that made use of the stencil buffer (such as physgun halos) would cause newly rendered wall textures to be transparent.

Aggiornamento: 6 giu 2013, 22:19

- Fixed invisible wall textures for computers that didn't like the previous fix.

Aggiornamento: 5 giu 2013, 17:59

- Fixed invisible wall textures caused by gmod update.