RimWorld
Wall Light
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Update: 15 jun 2020 om 20:43

Reverted to previous version, Proxyer informed me of an error in his translation.

Update: 15 jun 2020 om 20:43

Added Japanese translation by Proxyer.

Update: 15 jun 2020 om 18:30

Removed some unused code that I forgot to remove.

Update: 15 jun 2020 om 16:26

Performance update. Mod is now 823958% more efficient.

AND:
Added 'Show Facing' option.
Made 'Show Lit Area' work with any light radius.

ALSO:
Previously any wall with a wall light on it was impervious to damage, as the lights can not be damaged and they sort of blocked all damage. This is no longer the case.

Update: 26 mei 2020 om 12:29

Added Polish translation by SolariusScorch.

Update: 8 mrt 2020 om 14:44

Chinese translation by: 黄俊浩

Update: 29 feb 2020 om 17:49

General bugfixes.

Update: 28 feb 2020 om 12:11

Added German translation. Thanks to qhil.

Update: 20 feb 2020 om 20:21

Version 1.1 compatibility. And TD Enhancement Pack compatibility tweak.

Update: 28 nov 2019 om 1:23

The lights no longer have hit points, which means they can only be destroyed by the wall they are on being destroyed. And that means that enemies will no longer target them. Which means they wont get destroyed from the wrong side anymore. And that means this long standing annoyance is gone. Which means I can stop saying "Which means". And that means I can stop saying "And that means" too. Ultimately this means I've written 95% more about this than I needed to and the conclusion can be drawn that I am an idiot.