Stellaris

Stellaris

Ancient Cache of Technologies
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更新于:2019 年 3 月 16 日 上午 9:42

- Fixes the Dark Matter Events from firing on non-default countries.

更新于:2019 年 3 月 16 日 上午 3:11

Standalone Update

Major Changes

- ACOT is now a standalone, and thus no longer requires ZOFE. Most contents related to ZOFE have been moved to ACOT: Override instead.

- Contents from Dark Matter Power Creation Mod has been integrated into ACOT.

- Stellarite Technologies are now unlocked via event chains instead.

- Stellarite Technologies are now classified into seven categories, and an empire can only unlock each category every 25 years.

- Diplomacy Events added for Dark Matter/Stellarite.

- T-Sized Kinetic and Emitter weapons added for Stellarite/LM tiers.

Other Changes

- Fallen Empires will now utilize Sentinels instead of ZOFE's Towers. (They are basically souped up ion cannons with 1T and 4XL slots)

- All FEs will now use Hercules Beams instead of the outdated titan beam (but will keep their color-matching beam)

- Warp Cannons are nerfed to no longer ignore shields.

- Designer will no longer attempt to assign new tiers of components if your empire cannot sustain the new SRs.

- Something more that I forgot.

New Mechanics

- Diplomacy Events Added.
  • Allied or neutral empires will ask other empires who know Dark Matter Reactor Tech to share the technology with them. Refusal to do so will destroy relationships with them, accepting may allow you to forge new relationships, or cause other empires who hates your customer to hate you too.

  • Enemies of empires who have Dark Matter may attempt to hire pirates to raid your science ships. If the science ship is not rescued in time, that empire will gain Dark Matter Power.

  • Once an empire learns Stellarite Power, other empires will soon begin to try to imitate the technologies.

更新于:2019 年 3 月 10 日 上午 8:51

- Patch adjustment to account for changes in SOFE.

更新于:2019 年 3 月 5 日 下午 6:53

- Fixed Honor Guard Weapons being unintentionally usable from knowing Stellarite Reactor (Forgot to remove that after testing)

更新于:2019 年 3 月 5 日 下午 3:29

Major Update

New Mechanics
Each of the three Utopia Ascension Path now gain access to many unique mechanics
  • Psionics : Shroud Jump Drive is buffed, and they can now unlock new psionic-based weapon components

  • Genetic : Gain access to Advanced Cloning Vats and Revitalization Chamber. Revitalization Chamber unlocks Planetary Decision to remove negative traits off biological leaders or increase their experience points by 2500 every 5 month.

  • Synthetic/Machine : Gain exclusive access to Super/Nano Assembly. Nano Assembly Tech unlocks advanced machine traits and grants Planetary Decision to remove negative traits off mechanical leaders or enable Immortality Protocol. which will revive leaders when they are terminated.

Other Changes
  • Stellarite Reactor Tech will now require less restrictions if you have completed the Stellarite Devouver Project to reignite the stars.

  • AI Empires who are neighbors to any empires who have Stellarite Tech are now likely going to get the tech eventually as well. Ascended Empire AIs who rival empires who have these techs will also have extremely high chance to steal the tech.

    This means that Stellarite Tech can now be a double-edged sword, as others will begin to notice its potential and will attempt to harness the power.

  • Updated AE-Tier Lance Icon to be more distinct from emitters.

  • Probably some other stuffs I forgot. I am terrible XD.

更新于:2019 年 3 月 4 日 上午 10:49

- Removed the non FE-Blueprint related loading screens. It looked better when I was editing them but in-game one looked very bad lul.

- Giga Fortress Planet Size requirements reduced to 15, with the upgraded variants require planet size 20

- Dark Energy PSG/Sky Shield now requires PSG Tech from vanilla first.

- AE-Tier building techs will not pop up for research until you have the capital tech.

更新于:2019 年 2 月 27 日 下午 12:59

- I actually forgot to upload the new loading screens in the last patch.

更新于:2019 年 2 月 27 日 上午 3:32

- Adds various new loading screens

- Fixes FE Giga Fortress not giving Precursor Jobs.

更新于:2019 年 2 月 23 日 下午 2:54

- Makes OE-Exclusive stuffs actually exclusive and not unlocked alongside LM-tier stuffs, dummy me.

更新于:2019 年 2 月 23 日 下午 2:45

- Nerfs/buffs various weapons

- Adds OE-exclusive components for Nova/Nebula

- Reduces sound volume for some weapons and update audio quality for some older ones.