Stellaris

Stellaris

Ancient Cache of Technologies
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更新于:2019 年 3 月 23 日 上午 10:20

- Adds FE/AE Tier Alloy Fabricators.

- Adds FE/AE Tier SR Transmutators.

- Fixes FE being pissed at each other.

更新于:2019 年 3 月 22 日 下午 1:39

- Fixes some bugs

- Adds basic Fallen Empire Interactions and Diplomacies.

  • Any defaults or AE empires that have Dark Matter Power will suffer -40 opinion penalty from FEs. (Except Caretakers)

  • Any default or AE empires that have Alpha Reactor will now cause FEs to demand them to give the technology to them or suffer War In Hell declaration. (The FE will awaken regardless of what you do). This can only happen if the FE have enough fleets and is not already in another war.

  • If AFE wins the war, all leaders of your country will be eaten. And they will gain AE-Tiers if they did not already.

  • If you wins the war, you can demand them pay a hefty sum of resources or make a galactic broadcast about how terribly bad they are, and that they are to apologize to everyone for being a bad person.

更新于:2019 年 3 月 21 日 下午 4:38

- Fixes missing icons for the new buildings.

- Due to requests, component support has been added for Realistic Ships Mod.

更新于:2019 年 3 月 21 日 上午 9:15

- Stellarite Tech Path Option Events have been removed. Now you only need to do the event to unlock it, the rest of the technologies are researched normally once again.

- A planet that has more than one Stellarite Generator now runs the risk of "accidents" happening. Stellarite Generator now provides 1 more job. AI are instructed to not build more than one, but may occasionally end up blowing themselves up if they are dumb.

- Due to these various new mechanics, Stellarite Reactor is now considered a Dangerous Technology.

- Alloy costs for DM/AE/SE components have been reduced, but the SR costs have been increased.

- Upkeep cost for certain DM/AE tier buildings have been decreased.

- Adds DM/AE-tier Minerals/Energy/Food Processor Buildings.

- Adds DM/AE-tier Research Institute.

更新于:2019 年 3 月 20 日 上午 8:07

- Empires who have been denied Dark Matter will take a big longer time to ask again, and if their scientists have previously been trained by an empire, this option will not be presented again by that empire.

- Stellarite Scientist Requirement reverted to level 10, with either Erudite, Curator , Genius, Chosen, Brainslug, Sapient AI Assistant or Particle Expertise

- Delay for the next Stellarite Tech reduced to 20 years.

- Tech costs for researching projects increased.

- Delays until an empire gets to steal Stellarite Tech reduced.

- IMPORTANT: Stellarite Devouvers may randomly spawn from empires who have Stellarite Reactor.

更新于:2019 年 3 月 20 日 上午 12:06

- Some more glitches and bugs fixes.

更新于:2019 年 3 月 19 日 上午 9:31

- Minor bug and missing localisation fixes.

更新于:2019 年 3 月 19 日 上午 5:32

- Fixes an issue where your empire can be asked for DM when you don't actually have DM.

更新于:2019 年 3 月 17 日 上午 12:05

- Fixes some missing localisations and updates certain criteria for tech progressions to be more streamlined and less restrictive.

更新于:2019 年 3 月 16 日 上午 11:43

- Fixes missing special project folder. (Because I accidently deleted it)