Stellaris

Stellaris

Ancient Cache of Technologies
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更新于:2019 年 5 月 20 日 上午 9:46

- Makes it more obvious that the "Just Give Me Stellarite already" button is a trap set by evil spirits. Will not have any effects on players who doesn't read. It still doesn't tell you directly that it's going to Dracarys your entire empire, but it is extremely hinting, and if you can't detect that, you are going to have a lot of painful experiences when my future content comes :D

- MY SAVE IS RUINED BECAUSE I R NOT READ AND THINK BEFORE I DO SOMETHING THAT IS LOGICALLY DANGEROUS. MY TONY STARK GAME IS DESTROYED DESPITE RUNNING IT WITH 1000 MODS WHICH WOULD MAKE TONY STARK'S CONTRIBUTION TO MY WAR EFFORT POINTLESS ANYWAY. I R WILL NOW DOWNVOTE THIS MOD! KURAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!

- Yes I am very sad people do not read stuffs before they press dangerous big red button with a skull on it and then blame it on the mod :P If only you have known the truth of how much I suffered from the constant issues, questions and dumb comments spawning from this Stellarite tech ever since it got introduced. I don't want to talk bad about others but some of the comments really make me want to build a lot of Rhino Tank in Red Alert 2 and rush easy Allied AI in Red Alert 2 (Preferbly South Korea or Germany, since the Easy AI tends to never build the special units).

- I will not be stopped, not by you. The Stellarborne, the Fallen Empire, or anyone. I will rule this sector or see it burn to ashes around me. Launch another payload!

更新于:2019 年 5 月 15 日 下午 6:51

- Fixes some issues with SOFE CBs/WGs being in this mod.

- Giga Fortress now reduces pop food consumption by 100% instead of providing food

- Upgraded version of Giga Fortress now still provides guardian jobs for AFE.

- Fixes DM/AE Assembly/Pools being buildable on new colonies before they have proper upgraded capitals.

- KURAAAAAAAAAA!

更新于:2019 年 5 月 12 日 下午 4:27

- Updates autocannons gfx with new textures. (Also for fighters)

- Fixes the bug where the resource processors are not giving proper bonuses.

- All technologies related to regenerations have their values changed from percent based to static to avoid regeneration bug.

- All DM/AE Robotic Assembly and can no longer be spammed.

- Adds Jumpdrive Amplifier as another aura.

更新于:2019 年 5 月 9 日 上午 3:42

- Fixes missing icons and incorrect descriptions for Precursor Guardians and Herculeans.

- TACTICAL NUKE INCOMINGGGGGGGGGG

更新于:2019 年 5 月 8 日 上午 8:32

- DM/AE Minerals/Energy/Food Processors now grants 10/20% increased planet production for their resources instead of relying on the technician/miner/farmer jobs (Making them different from vanilla ones.

They also now adds district slots on the planet by half of the district building it provides.

- Many T-Sized weapons have their range reduced to 275-280.

更新于:2019 年 5 月 8 日 上午 1:12

- Adds Guardians and Herculeans as the two last precursor ship designs.

- Reworks Stellar/Omni-Matrix Combat Computers to grant evasion instead of shield bonus.

- Reduces some particles on SE/LM tier weapons.

更新于:2019 年 5 月 2 日 下午 12:46

- Fixes the Immortality Protocol not working properly.

- Adds more AI budgets.

- Tweaks some artworks.

更新于:2019 年 5 月 1 日 上午 10:59

- Adds some additional AI budgets.

- Fixes some issues with AI trying to build too many of the same buildings.

- Fixes Sigma PAC having less weapon modules than Alpha.

更新于:2019 年 5 月 1 日 上午 7:15

- Adds the Precursor Hyperion (which is a better looking FE Titan) as another possible War in Hell reward.

- Cost adjustments for all precursor ships.

- Fixes the bug where Sequence Pool cannot be upgraded.

- Moved BIonic Combat Computer to AE-Tier

- First rotation of the new menu screen.

更新于:2019 年 4 月 29 日 上午 6:46

- Adds Gatekeepers as another possible precursor techs from War in Hell.

- Adds Sigma and Omega Section for all precursor design ships.

- Some additional adjustments in stats.