Stellaris

Stellaris

Ancient Cache of Technologies
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更新于:2019 年 7 月 4 日 下午 6:03

- Fixes Synth Soldiers not being recruitable.

更新于:2019 年 7 月 4 日 上午 10:35

- Hero System have been reworked, heroes will now have various passive buffs and can be periodically re-recruited.

- Most heroes will grant one-timed bonus when they are recruited.

- Various army stats have been readjusted to promote more diversity.

- Ethos armies no longer have any upkeep to promote using them over generic ones when you have sufficient influences.

- Pops that can't work as soldiers will no longer be assigned to Dark Enforcers.

- Probably something more that I forgot along the way.

- The ability of King Crimson (Kingu Crimson No Noriyoku) allows me to see the passage of time in the future, the instances of time from this moment, to the next ten seconds have been removed, only I can move within this time. Bucciarati, your service to me is over!

STICKI FINGAAA!!!

SHINAE! BUCCIARATI!!!!

RODA ROLLA DA!!!!!!!!!!!!!!!!!!!!!!!

更新于:2019 年 6 月 20 日 下午 7:16

- AI will no longer ask for DM Tech if they don't at least own Zero Point Energy and Dark Matter Drawing

- Readd missing event files that i accidently move into another mod folder.

更新于:2019 年 6 月 20 日 下午 6:43

- Fixes Science Ship Raid Event from triggering too often

- Science Ship Raid can now only happen within unoccupied space.

- Science Ship Raid cannot happen if the ship is commandeered by level 7+ scientists, who are too smart to be caught off-guard by dumb pirates.

- Fixes Giga Fortress not being able to upgrade.

-----------------------------------------------------
REWORK
-----------------------------------------------------

The entire Dark Matter Acquisition Events have been reworked.

An Event Chain is now added that will guide you through every steps, telling you exactly what is needed.

Calling the Smuggler now requires you to pay up front costs, but he will skip through physics and engineering techs for you.

Calling the Curator now requires you to pay some credits and donate a level 5+ scientist to their order, but will skip through physics tech for you.

更新于:2019 年 6 月 12 日 上午 3:35

- The Science Ship Raid Event is back: This time, it works differently. A pirate fleet will spawn and you will have to destroy that pirate before it returns to its investor or they will acquire Dark Matter Techs.

- Updates FE building files to be up to date with 2.3

更新于:2019 年 6 月 8 日 上午 2:46

- Fixes bad AI weights for OE-tier components.

更新于:2019 年 6 月 7 日 下午 1:14

- Giga Fortress can now be built on any habitable structures, regardless of their sizes.

- The AI will no longer offer to sell you their colonized black holes, barren worlds or all sort of weirdos when you ask them to trade Dark Matter for L-Gate/Outer Gates.

- Sima YI.

更新于:2019 年 6 月 4 日 下午 8:55

- Adds additional algorithm to prevent Stellarite Stealing events from firing too early when it shouldn't be possible.

更新于:2019 年 6 月 4 日 下午 1:53

- Updated to 2.3

- New update, new menu screen.

- Nerfs DM/AE-tier PDs to be more in line with vanilla PDs in terms of damage bonuses. (Only slightly better)

- Stellarite Reactor now uses different algorithm for potentials so that you can obtain it if you CHEAT with consoles. So stop complaining about it now.

- AE-Tier Colossus Weapon upgrades no longer require Herculean Design, just AE-Tier Titanic Beam Tech.

更新于:2019 年 5 月 27 日 上午 5:48

- Changes the codename of Cryo Chambers so they are different from ZOFE's one.

- Changes Commissar Tech modifiers a bit so that it functions akin to No Retreat Policy.

- He's a man, not a god! COME ON COMRADES! HES A MAN, NOT A GOD!