Total War: ATTILA

Total War: ATTILA

Ancient Empires 2.0 - Part 1 of 2
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更新于:2018 年 6 月 26 日 下午 8:14

Update 1.0.2a
-autoresolve fixes
-multiple startpos building and bug fixes to eastern map factions
-objectives updated for many others (some listed as placeholders) - having a problem with armenia missions - will be fixed by weekend.
-New Ui buildings for Rome and Eastern factions
- text fixes

更新于:2018 年 6 月 24 日 下午 7:54

更新于:2018 年 6 月 18 日 上午 6:12

更新于:2018 年 6 月 18 日 上午 6:04

更新于:2018 年 6 月 18 日 上午 5:09

v 1.01k, June 18th

Stability:
- Fix for Nordic Rebels, should not spawn anymore. REQUIRES RESTART

Bug fixes & improvements:
- Economical faction traits should now correctly apply their bonuses
- Some adjusted faction traits for Rome
- Reduced tax income bonus of Roman-Carthaginian culture trait 'Imperial Ambition' from 15% to 12%
- Fixes to building and character effects that didn't previously apply
- Native Discontent readjusted for factions where it was too severe
- Rebalanced effects for trading certain trade goods
- Rebalanced trade income
- Locked tier 2 Eastern Libraries behind 'Philhellenism' technology
- Revamped Building Options: clearer interface, removed a few late-tier Eastern buildings (Summer/Winter Palace) that provided no significant differences
- Qanat Building now available in 5 tiers to all Eastern and Arab factions. Improves sanitation, fertility and modifies income in the local province
- New effects for all Eastern & Hellenistic buildings
- Improvements to Roman building chains
--- Lowered income from farms
--- Temple of Mars now provides morale bonus to recruited units in the province
--- Increased movement range bonus from Roads
--- Added income modifier from industry to Armory building
--- Increased technology research rate modifier from Libraries
--- Increased Military Repression (public order) bonus from Garrisons
--- Added income modifier to Bread & Games edict from Entertainment buildings. Presence of these buildings greatly increase the income from and public order from Bread & Games edict
--- Amicus et Socius should now correctly reduce income from the local region
--- Many other adjustments
* All changes above also carried over to Hellenistic and Eastern buildings, on top of the full rebalancing for these cultures
- Adjusted effects for the Management attribute
- Rebalanced Edicts
- Rebalanced Urbanisation effects
- Fix to effect where Seasons would reduce fertility too much, leading to food shortages and shaky economy. Fertility hits are now lower than before
- Increased "Rebellious Populace" (public order level) tax effect to -50% tax rate instead of -100%
- Reduced tax bonus from Political Power, making the mid-late game more challenging
- Tweaked bonus incomes from some technologies, particularly tax bonuses
- Fix where slavery would occassionally give unreasonably high income bonuses
- Reduced public order impact from slavery
- Reduced chance of getting bastard children
- Rebellions: increased public order bonus significantly from beating rebel forces in your provinces
- Rebalanced Carthaginian garrisons for the Main Settlement and Garrison building lines
- Smaller and more appropriate Hellenistic garrisons from the Garrison building line
- Backwards-compatibility for Roman main settlements (high tiers now allows full construction options)
- Cap of Resource, Garrison and Road buildings to 1 per region. Prevents building excessive resources
- Revised ancillary trigger conditions - now triggers in more specific scenarios, less random
- Improved trait and ancillaries effects. More trade-offs for ancillaries
- Slightly increased cavalry impacts from the previous version
- Adjusted unit movement speeds from the previous version
- Slightly slower melee combat
- Rebalanced unit Experience gain. Distributed bonuses over the 9 experience tiers better. Experience gain should now proceed quicker
- Adjusted effects from Pila/Javelins - reduced their impact on opposing unit's charge bonus and melee stats
- All skirmish (javelin) infantry units have increased ammunition from 4 to 9. All skirmish cavalry units have increased ammo from 6 to 10
- Pikemen start with pikes
- CAI should now allocate more of its funds towards improving its infrastructure and economy, hopefully resulting in more challenging AI
- CAI should now be more inclined to build strategical resource buildings

Armenia:
- Fix where the main settlement names would not display
- Full recruitment options from main settlements now possible

Nabatea:
- Changed recruitment buildings
--- Clan units now recruited from Rural Lands
--- Tribal units now recruited from Nomadic Lands
--- Revamped recruitment for main settlement lines, should result in clearer UI
--- Revamped recruitment for Land Grants

Rome:
- Reduced upkeep cost by 20% for all units, putting Roman units closer to other factions in upkeep

New Features:
- New Carthaginian Army Traditions complete with a fully redesigned tree and several new icons
- The character attribute Management now increases the effectiveness of the Raise Taxes edict and reduces the tax reduction from the Lower Taxes edict (negotiation skill)
- Popularity reduces the public order impact from Raise Taxes edict and increases public order gain from Lower Taxes edict
- The edict Law and Order is now influenced by the Management and Popularity attributes, increasing in effectiveness the higher the attribute
- Eastern factions can now build Blacksmith (tier 1), Armory (tier 2) and Great Armory (tier 3) buildings. Unlocks recruitment of newly added Eastern Ballista
- New unit descriptions for Pergamon
- New building descriptions for all Hellenistic and most Punic buildings

更新于:2018 年 6 月 18 日 上午 5:06

更新于:2018 年 6 月 9 日 下午 10:27

June 10 Update 1.0.1j – No restart required
- New unit cards for Pontus and surrounding AOR units
- Improvements in attempt to resolve rebel faction crashes
- More updates on Hellenistic and Eastern buildings
- Minor updates on a few Roman buildings
- Corrected names for Carthaginian fishing port
- Added food consumption & squalor to Roman tier 5 socii city that was missing
- Lowered the movement speed of all units, in particular heavy cavalry to be far slower than light.
- Lowered triarii & extraordinarii stats.
- Reduced impact of cavalry charges.
- some updates to UI presentation of building effects
- Corrected parthia’s capital buildings and city

更新于:2018 年 6 月 9 日 上午 5:44

Corrected 2tpy - 4tpy still seperate

更新于:2018 年 6 月 8 日 下午 11:49

June 9 Update 1.0.1i
- Rome 1 music added to frontend and campaign
- Updates to Hellenistic buildings
- All new victory conditions for all playable factions
- Bug fix on edicts
- Eastern buildings touch up

更新于:2018 年 6 月 8 日 下午 11:48